hear crowd go mad: requires go to sport event

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to sport event 1.00
requires watch entertain event 0.80
be used to excite moment in sport 0.80
be motivated by be present at event 0.79
be used to good indication that they be excite about event they be spectator at 0.79
be used to sport fan 0.78
requires go to show 0.76
requires do something fun 0.76
requires go to footballmatch 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to sport event)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.50
¬ Typical(hear crowd go mad, requires watch entertain event)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.80
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.62
¬ Typical(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.56
¬ Typical(hear crowd go mad, requires go to show)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.68
¬ Typical(hear crowd go mad, be used to sport fan)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.40
¬ Remarkable(hear crowd go mad, be used to sport fan)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.92
¬ Typical(hear crowd go mad, be motivated by be present at event)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.51
¬ Remarkable(hear crowd go mad, be motivated by be present at event)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.80
Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.75
¬ Typical(hear crowd go mad, requires go to footballmatch)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.32
¬ Plausible(hear crowd go mad, be motivated by be present at event)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.34
¬ Salient(hear crowd go mad, be motivated by be present at event)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.65
¬ Remarkable(hear crowd go mad, requires watch entertain event)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.79
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.34
¬ Salient(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.58
¬ Remarkable(hear crowd go mad, requires go to footballmatch)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.80
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.71
¬ Remarkable(hear crowd go mad, be used to excite moment in sport)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to footballmatch)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.66
¬ Remarkable(hear crowd go mad, requires go to show)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.79
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.48
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.42
¬ Salient(hear crowd go mad, be used to sport fan)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.40
¬ Salient(hear crowd go mad, requires go to show)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.46
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.75
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.47
¬ Plausible(hear crowd go mad, requires go to footballmatch)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.80
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.49
¬ Salient(hear crowd go mad, be used to excite moment in sport)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.63
Remarkable(hear crowd go mad, requires go to sport event)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.51
¬ Salient(hear crowd go mad, requires watch entertain event)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.59
¬ Plausible(hear crowd go mad, be used to sport fan)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.64
¬ Plausible(hear crowd go mad, requires go to show)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.69
¬ Plausible(hear crowd go mad, requires watch entertain event)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.80
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.70
¬ Plausible(hear crowd go mad, be used to excite moment in sport)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)

Typical and Remarkable implies Salient

0.09
Rule weight: 0.14
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.33
Salient(hear crowd go mad, requires go to sport event)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires go to sport event)
Evidence: 0.63
¬ Remarkable(hear crowd go mad, requires go to sport event)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.39
Plausible(hear crowd go mad, requires go to sport event)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires go to sport event)