Dice
About
Dialogues
Browse full collection
hear crowd go mad
:
requires watch entertain event
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires watch entertain event
1.00
be motivated by be present at event
0.81
requires go to sport event
0.80
be used to good indication that they be excite about event they be spectator at
0.79
be used to watch game on television
0.79
requires go to show
0.77
requires do something fun
0.76
be used to excite moment in sport
0.75
requires go to concert
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.51
¬ Salient(
hear crowd go mad
,
requires watch entertain event
)
Similarity expansion
0.63
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.81
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.32
¬ Plausible(
hear crowd go mad
,
be motivated by be present at event
)
0.62
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.79
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.22
¬ Remarkable(
hear crowd go mad
,
be used to watch game on television
)
0.62
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.79
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.17
¬ Salient(
hear crowd go mad
,
be used to watch game on television
)
0.60
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.80
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.39
¬ Plausible(
hear crowd go mad
,
requires go to sport event
)
0.59
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.79
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.40
¬ Plausible(
hear crowd go mad
,
be used to watch game on television
)
0.58
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.81
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.34
¬ Salient(
hear crowd go mad
,
be motivated by be present at event
)
0.57
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.80
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.33
¬ Salient(
hear crowd go mad
,
requires go to sport event
)
0.57
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.81
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.51
¬ Remarkable(
hear crowd go mad
,
be motivated by be present at event
)
0.57
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.79
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.51
¬ Plausible(
hear crowd go mad
,
be used to good indication that they be excite about event they be spectator at
)
0.56
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.76
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.27
¬ Typical(
hear crowd go mad
,
requires do something fun
)
0.56
Rule weight:
0.85
Evidence weight:
0.83
Similarity weight:
0.79
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.34
¬ Salient(
hear crowd go mad
,
be used to good indication that they be excite about event they be spectator at
)
0.56
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.75
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.25
¬ Salient(
hear crowd go mad
,
requires go to concert
)
0.54
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.75
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.49
¬ Plausible(
hear crowd go mad
,
requires go to concert
)
0.53
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.80
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.63
¬ Remarkable(
hear crowd go mad
,
requires go to sport event
)
0.53
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.64
¬ Plausible(
hear crowd go mad
,
requires go to show
)
0.53
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.40
¬ Salient(
hear crowd go mad
,
requires go to show
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.75
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.56
¬ Remarkable(
hear crowd go mad
,
requires go to concert
)
0.51
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.75
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.70
¬ Plausible(
hear crowd go mad
,
be used to excite moment in sport
)
0.51
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.77
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.66
¬ Remarkable(
hear crowd go mad
,
requires go to show
)
0.50
Rule weight:
0.85
Evidence weight:
0.73
Similarity weight:
0.79
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.77
¬ Remarkable(
hear crowd go mad
,
be used to good indication that they be excite about event they be spectator at
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.75
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.48
¬ Typical(
hear crowd go mad
,
be used to excite moment in sport
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.75
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.49
¬ Salient(
hear crowd go mad
,
be used to excite moment in sport
)
0.49
Rule weight:
0.85
Evidence weight:
0.76
Similarity weight:
0.75
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.71
¬ Remarkable(
hear crowd go mad
,
be used to excite moment in sport
)
0.48
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.76
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.84
¬ Plausible(
hear crowd go mad
,
requires do something fun
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.77
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.56
¬ Typical(
hear crowd go mad
,
requires go to show
)
0.47
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.76
Evidence:
0.65
Remarkable(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.82
¬ Remarkable(
hear crowd go mad
,
requires do something fun
)
0.47
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.79
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.62
¬ Typical(
hear crowd go mad
,
be used to good indication that they be excite about event they be spectator at
)
0.45
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.76
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.63
¬ Salient(
hear crowd go mad
,
requires do something fun
)
0.41
Rule weight:
0.85
Evidence weight:
0.60
Similarity weight:
0.80
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.80
¬ Typical(
hear crowd go mad
,
requires go to sport event
)
0.41
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.75
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.73
¬ Typical(
hear crowd go mad
,
requires go to concert
)
0.37
Rule weight:
0.85
Evidence weight:
0.54
Similarity weight:
0.81
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.92
¬ Typical(
hear crowd go mad
,
be motivated by be present at event
)
0.36
Rule weight:
0.85
Evidence weight:
0.53
Similarity weight:
0.79
Evidence:
0.50
Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.94
¬ Typical(
hear crowd go mad
,
be used to watch game on television
)
Typical and Remarkable implies Salient
0.12
Rule weight:
0.14
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.51
Salient(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.50
¬ Typical(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.65
¬ Remarkable(
hear crowd go mad
,
requires watch entertain event
)
Typical implies Plausible
0.41
Rule weight:
0.48
Evidence weight:
0.85
Similarity weight:
1.00
Evidence:
0.69
Plausible(
hear crowd go mad
,
requires watch entertain event
)
⋁
Evidence:
0.50
¬ Typical(
hear crowd go mad
,
requires watch entertain event
)