hear crowd go mad: requires watch entertain event

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires watch entertain event 1.00
be motivated by be present at event 0.81
requires go to sport event 0.80
be used to good indication that they be excite about event they be spectator at 0.79
be used to watch game on television 0.79
requires go to show 0.77
requires do something fun 0.76
be used to excite moment in sport 0.75
requires go to concert 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.51
¬ Salient(hear crowd go mad, requires watch entertain event)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.32
¬ Plausible(hear crowd go mad, be motivated by be present at event)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.22
¬ Remarkable(hear crowd go mad, be used to watch game on television)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.17
¬ Salient(hear crowd go mad, be used to watch game on television)
0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.39
¬ Plausible(hear crowd go mad, requires go to sport event)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.40
¬ Plausible(hear crowd go mad, be used to watch game on television)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.34
¬ Salient(hear crowd go mad, be motivated by be present at event)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to sport event)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.81
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.51
¬ Remarkable(hear crowd go mad, be motivated by be present at event)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.34
¬ Salient(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.25
¬ Salient(hear crowd go mad, requires go to concert)
0.54
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.75
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.49
¬ Plausible(hear crowd go mad, requires go to concert)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.63
¬ Remarkable(hear crowd go mad, requires go to sport event)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.64
¬ Plausible(hear crowd go mad, requires go to show)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.40
¬ Salient(hear crowd go mad, requires go to show)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.56
¬ Remarkable(hear crowd go mad, requires go to concert)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.70
¬ Plausible(hear crowd go mad, be used to excite moment in sport)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.66
¬ Remarkable(hear crowd go mad, requires go to show)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.49
¬ Salient(hear crowd go mad, be used to excite moment in sport)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.71
¬ Remarkable(hear crowd go mad, be used to excite moment in sport)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.56
¬ Typical(hear crowd go mad, requires go to show)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.65
Remarkable(hear crowd go mad, requires watch entertain event)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.62
¬ Typical(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires go to sport event)
0.41
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.73
¬ Typical(hear crowd go mad, requires go to concert)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.81
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.92
¬ Typical(hear crowd go mad, be motivated by be present at event)
0.36
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.50
Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.94
¬ Typical(hear crowd go mad, be used to watch game on television)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.51
Salient(hear crowd go mad, requires watch entertain event)
Evidence: 0.50
¬ Typical(hear crowd go mad, requires watch entertain event)
Evidence: 0.65
¬ Remarkable(hear crowd go mad, requires watch entertain event)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.69
Plausible(hear crowd go mad, requires watch entertain event)
Evidence: 0.50
¬ Typical(hear crowd go mad, requires watch entertain event)