hear crowd go mad: requires do something fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires do something fun 1.00
causes you try to get away 0.81
requires do something extraordinary 0.81
requires that team do well 0.81
requires talk to another person 0.79
requires go to footballmatch 0.79
be used to good indication that they be excite about event they be spectator at 0.78
causes you might also cheer 0.77
causes get mad 0.77
requires go to show 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.49
¬ Remarkable(hear crowd go mad, requires do something extraordinary)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.47
¬ Plausible(hear crowd go mad, requires go to footballmatch)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.09
¬ Typical(hear crowd go mad, causes get mad)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.48
¬ Plausible(hear crowd go mad, causes you might also cheer)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires do something extraordinary)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.81
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, requires talk to another person)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.60
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.58
¬ Remarkable(hear crowd go mad, requires go to footballmatch)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.64
¬ Plausible(hear crowd go mad, requires go to show)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to footballmatch)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.64
¬ Remarkable(hear crowd go mad, causes you might also cheer)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.34
¬ Salient(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.66
¬ Remarkable(hear crowd go mad, requires go to show)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.68
¬ Remarkable(hear crowd go mad, causes get mad)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.91
¬ Plausible(hear crowd go mad, requires talk to another person)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.82
Remarkable(hear crowd go mad, requires do something fun)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.39
¬ Salient(hear crowd go mad, causes you might also cheer)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.40
¬ Salient(hear crowd go mad, requires go to show)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.98
¬ Plausible(hear crowd go mad, causes get mad)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.24
¬ Typical(hear crowd go mad, requires talk to another person)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.59
¬ Salient(hear crowd go mad, requires do something extraordinary)
0.50
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.71
¬ Salient(hear crowd go mad, requires talk to another person)
0.46
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.81
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.89
¬ Salient(hear crowd go mad, causes get mad)
0.44
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.81
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.49
¬ Typical(hear crowd go mad, requires do something extraordinary)
0.44
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.81
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.39
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.77
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.56
¬ Typical(hear crowd go mad, requires go to show)
0.36
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.62
¬ Typical(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.31
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.77
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.72
¬ Typical(hear crowd go mad, causes you might also cheer)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.27
Typical(hear crowd go mad, requires do something fun)
Evidence: 0.75
¬ Typical(hear crowd go mad, requires go to footballmatch)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.63
Salient(hear crowd go mad, requires do something fun)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.84
Plausible(hear crowd go mad, requires do something fun)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)