hear crowd go mad: causes get mad

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get mad 1.00
be motivated by they be in mad house 0.90
requires make them angry 0.82
causes you try to get away 0.80
causes get nervous 0.79
causes scream along 0.78
requires do something fun 0.77
causes becomming excite too 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.89
¬ Salient(hear crowd go mad, causes get mad)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.90
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be motivated by they be in mad house)
0.74
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.90
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.37
¬ Salient(hear crowd go mad, be motivated by they be in mad house)
0.68
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.85
¬ Plausible(hear crowd go mad, requires make them angry)
0.67
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.80
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.66
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.82
¬ Plausible(hear crowd go mad, causes get nervous)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.95
¬ Plausible(hear crowd go mad, causes scream along)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.64
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.82
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.68
¬ Salient(hear crowd go mad, requires make them angry)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.72
¬ Plausible(hear crowd go mad, causes becomming excite too)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.68
¬ Salient(hear crowd go mad, causes get nervous)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.61
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.44
¬ Salient(hear crowd go mad, causes becomming excite too)
0.61
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.85
¬ Salient(hear crowd go mad, causes scream along)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.68
Remarkable(hear crowd go mad, causes get mad)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, requires make them angry)
0.58
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.90
Evidence: 0.68
Remarkable(hear crowd go mad, causes get mad)
Evidence: 0.78
¬ Remarkable(hear crowd go mad, be motivated by they be in mad house)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.78
Evidence: 0.09
Typical(hear crowd go mad, causes get mad)
Evidence: 0.15
¬ Typical(hear crowd go mad, causes scream along)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.68
Remarkable(hear crowd go mad, causes get mad)
Evidence: 0.45
¬ Remarkable(hear crowd go mad, causes get nervous)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.68
Remarkable(hear crowd go mad, causes get mad)
Evidence: 0.48
¬ Remarkable(hear crowd go mad, causes scream along)
0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.68
Remarkable(hear crowd go mad, causes get mad)
Evidence: 0.44
¬ Remarkable(hear crowd go mad, causes becomming excite too)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.80
Evidence: 0.68
Remarkable(hear crowd go mad, causes get mad)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.09
Typical(hear crowd go mad, causes get mad)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.09
Typical(hear crowd go mad, causes get mad)
Evidence: 0.32
¬ Typical(hear crowd go mad, requires make them angry)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.68
Remarkable(hear crowd go mad, causes get mad)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.44
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.79
Evidence: 0.09
Typical(hear crowd go mad, causes get mad)
Evidence: 0.38
¬ Typical(hear crowd go mad, causes get nervous)
0.37
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.80
Evidence: 0.09
Typical(hear crowd go mad, causes get mad)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.34
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.90
Evidence: 0.09
Typical(hear crowd go mad, causes get mad)
Evidence: 0.62
¬ Typical(hear crowd go mad, be motivated by they be in mad house)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.75
Evidence: 0.09
Typical(hear crowd go mad, causes get mad)
Evidence: 0.53
¬ Typical(hear crowd go mad, causes becomming excite too)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.89
Salient(hear crowd go mad, causes get mad)
Evidence: 0.09
¬ Typical(hear crowd go mad, causes get mad)
Evidence: 0.68
¬ Remarkable(hear crowd go mad, causes get mad)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.98
Plausible(hear crowd go mad, causes get mad)
Evidence: 0.09
¬ Typical(hear crowd go mad, causes get mad)