hear crowd go mad: requires make them angry

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires make them angry 1.00
be motivated by they be in mad house 0.84
causes get mad 0.82
be used to those who can hear 0.77
causes you try to get away 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(hear crowd go mad, requires make them angry)
Evidence: 0.68
¬ Salient(hear crowd go mad, requires make them angry)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.84
Evidence: 0.85
Plausible(hear crowd go mad, requires make them angry)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be motivated by they be in mad house)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.32
Typical(hear crowd go mad, requires make them angry)
Evidence: 0.09
¬ Typical(hear crowd go mad, causes get mad)
0.63
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.84
Evidence: 0.68
Salient(hear crowd go mad, requires make them angry)
Evidence: 0.37
¬ Salient(hear crowd go mad, be motivated by they be in mad house)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.32
Typical(hear crowd go mad, requires make them angry)
Evidence: 0.09
¬ Typical(hear crowd go mad, be used to those who can hear)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.85
Plausible(hear crowd go mad, requires make them angry)
Evidence: 0.98
¬ Plausible(hear crowd go mad, causes get mad)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.85
Plausible(hear crowd go mad, requires make them angry)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.68
Salient(hear crowd go mad, requires make them angry)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.85
Plausible(hear crowd go mad, requires make them angry)
Evidence: 0.98
¬ Plausible(hear crowd go mad, be used to those who can hear)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.68
Salient(hear crowd go mad, requires make them angry)
Evidence: 0.89
¬ Salient(hear crowd go mad, causes get mad)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.68
Salient(hear crowd go mad, requires make them angry)
Evidence: 0.86
¬ Salient(hear crowd go mad, be used to those who can hear)
0.48
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.53
Remarkable(hear crowd go mad, requires make them angry)
Evidence: 0.68
¬ Remarkable(hear crowd go mad, causes get mad)
0.45
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.84
Evidence: 0.53
Remarkable(hear crowd go mad, requires make them angry)
Evidence: 0.78
¬ Remarkable(hear crowd go mad, be motivated by they be in mad house)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.53
Remarkable(hear crowd go mad, requires make them angry)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.32
Typical(hear crowd go mad, requires make them angry)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.43
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.77
Evidence: 0.53
Remarkable(hear crowd go mad, requires make them angry)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, be used to those who can hear)
0.41
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.84
Evidence: 0.32
Typical(hear crowd go mad, requires make them angry)
Evidence: 0.62
¬ Typical(hear crowd go mad, be motivated by they be in mad house)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.68
Salient(hear crowd go mad, requires make them angry)
Evidence: 0.32
¬ Typical(hear crowd go mad, requires make them angry)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, requires make them angry)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.85
Plausible(hear crowd go mad, requires make them angry)
Evidence: 0.32
¬ Typical(hear crowd go mad, requires make them angry)