hear crowd go mad: causes you try to get away

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you try to get away 1.00
causes player to try hard 0.83
requires do something fun 0.81
causes get mad 0.80
requires go to footballmatch 0.78
requires take off your pant 0.78
be used to those who can hear 0.78
causes us to join them 0.77
be motivated by they be in mad house 0.77
causes you might also cheer 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.08
¬ Remarkable(hear crowd go mad, requires take off your pant)
0.65
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.09
¬ Typical(hear crowd go mad, causes get mad)
0.64
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.78
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.09
¬ Typical(hear crowd go mad, be used to those who can hear)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.10
¬ Salient(hear crowd go mad, requires take off your pant)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.42
¬ Plausible(hear crowd go mad, causes player to try hard)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, causes player to try hard)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.36
¬ Plausible(hear crowd go mad, causes us to join them)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.43
¬ Remarkable(hear crowd go mad, causes us to join them)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.47
¬ Plausible(hear crowd go mad, requires go to footballmatch)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.58
¬ Remarkable(hear crowd go mad, requires go to footballmatch)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.48
¬ Plausible(hear crowd go mad, causes you might also cheer)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be motivated by they be in mad house)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.68
¬ Remarkable(hear crowd go mad, causes get mad)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.64
¬ Remarkable(hear crowd go mad, causes you might also cheer)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.83
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.36
¬ Salient(hear crowd go mad, causes player to try hard)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.64
¬ Plausible(hear crowd go mad, requires take off your pant)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, be used to those who can hear)
0.52
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to footballmatch)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.32
¬ Salient(hear crowd go mad, causes us to join them)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.72
Remarkable(hear crowd go mad, causes you try to get away)
Evidence: 0.78
¬ Remarkable(hear crowd go mad, be motivated by they be in mad house)
0.51
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.37
¬ Salient(hear crowd go mad, be motivated by they be in mad house)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.39
¬ Salient(hear crowd go mad, causes you might also cheer)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.98
¬ Plausible(hear crowd go mad, causes get mad)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.98
¬ Plausible(hear crowd go mad, be used to those who can hear)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.62
¬ Typical(hear crowd go mad, be motivated by they be in mad house)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.72
¬ Typical(hear crowd go mad, causes you might also cheer)
0.42
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.78
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.75
¬ Typical(hear crowd go mad, requires go to footballmatch)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.81
¬ Typical(hear crowd go mad, causes player to try hard)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.81
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.88
¬ Typical(hear crowd go mad, requires take off your pant)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.50
Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.91
¬ Typical(hear crowd go mad, causes us to join them)
0.28
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.78
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.86
¬ Salient(hear crowd go mad, be used to those who can hear)
0.27
Rule weight: 0.85
Evidence weight: 0.40
Similarity weight: 0.80
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.89
¬ Salient(hear crowd go mad, causes get mad)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 1.00
Evidence: 0.33
Salient(hear crowd go mad, causes you try to get away)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.68
Plausible(hear crowd go mad, causes you try to get away)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)