hear crowd go mad: causes player to try hard

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes player to try hard 1.00
causes you try to get away 0.83
requires that team do well 0.79
be motivated by their team win game 0.77
be motivated by your team to win 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.42
Plausible(hear crowd go mad, causes player to try hard)
Evidence: 0.36
¬ Salient(hear crowd go mad, causes player to try hard)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.83
Evidence: 0.81
Typical(hear crowd go mad, causes player to try hard)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.81
Typical(hear crowd go mad, causes player to try hard)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.81
Typical(hear crowd go mad, causes player to try hard)
Evidence: 0.52
¬ Typical(hear crowd go mad, be motivated by their team win game)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.81
Typical(hear crowd go mad, causes player to try hard)
Evidence: 0.59
¬ Typical(hear crowd go mad, be motivated by your team to win)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.36
Salient(hear crowd go mad, causes player to try hard)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.36
Salient(hear crowd go mad, causes player to try hard)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.36
Salient(hear crowd go mad, causes player to try hard)
Evidence: 0.39
¬ Salient(hear crowd go mad, be motivated by your team to win)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.36
Salient(hear crowd go mad, causes player to try hard)
Evidence: 0.40
¬ Salient(hear crowd go mad, be motivated by their team win game)
0.47
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.83
Evidence: 0.53
Remarkable(hear crowd go mad, causes player to try hard)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.42
Plausible(hear crowd go mad, causes player to try hard)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be motivated by your team to win)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.53
Remarkable(hear crowd go mad, causes player to try hard)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.44
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.77
Evidence: 0.42
Plausible(hear crowd go mad, causes player to try hard)
Evidence: 0.57
¬ Plausible(hear crowd go mad, be motivated by their team win game)
0.42
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.83
Evidence: 0.42
Plausible(hear crowd go mad, causes player to try hard)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.53
Remarkable(hear crowd go mad, causes player to try hard)
Evidence: 0.81
¬ Remarkable(hear crowd go mad, be motivated by your team to win)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.53
Remarkable(hear crowd go mad, causes player to try hard)
Evidence: 0.85
¬ Remarkable(hear crowd go mad, be motivated by their team win game)
0.39
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.79
Evidence: 0.42
Plausible(hear crowd go mad, causes player to try hard)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.36
Salient(hear crowd go mad, causes player to try hard)
Evidence: 0.81
¬ Typical(hear crowd go mad, causes player to try hard)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, causes player to try hard)

Typical implies Plausible

0.25
Rule weight: 0.48
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.42
Plausible(hear crowd go mad, causes player to try hard)
Evidence: 0.81
¬ Typical(hear crowd go mad, causes player to try hard)