hear crowd go mad: causes you might also cheer

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you might also cheer 1.00
causes cheer 0.88
be used to good indication that they be excite about event they be spectator at 0.80
be used to those who can hear 0.78
requires do something fun 0.77
requires that team do well 0.77
causes you try to get away 0.76
causes us to join them 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.39
¬ Salient(hear crowd go mad, causes you might also cheer)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.72
Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.26
¬ Typical(hear crowd go mad, causes cheer)
0.66
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.88
Evidence: 0.64
Remarkable(hear crowd go mad, causes you might also cheer)
Evidence: 0.34
¬ Remarkable(hear crowd go mad, causes cheer)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.72
Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.09
¬ Typical(hear crowd go mad, be used to those who can hear)
0.61
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.77
Evidence: 0.72
Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.72
Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.72
Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.62
¬ Typical(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.72
Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.34
¬ Salient(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.64
Remarkable(hear crowd go mad, causes you might also cheer)
Evidence: 0.43
¬ Remarkable(hear crowd go mad, causes us to join them)
0.54
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.36
¬ Plausible(hear crowd go mad, causes us to join them)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.32
¬ Salient(hear crowd go mad, causes us to join them)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.64
Remarkable(hear crowd go mad, causes you might also cheer)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.78
Evidence: 0.64
Remarkable(hear crowd go mad, causes you might also cheer)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, be used to those who can hear)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.64
Remarkable(hear crowd go mad, causes you might also cheer)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.48
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.77
Evidence: 0.64
Remarkable(hear crowd go mad, causes you might also cheer)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.72
Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.91
¬ Typical(hear crowd go mad, causes us to join them)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.64
Remarkable(hear crowd go mad, causes you might also cheer)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.42
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.88
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.72
¬ Salient(hear crowd go mad, causes cheer)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)
0.40
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.88
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.90
¬ Plausible(hear crowd go mad, causes cheer)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.33
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.78
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.98
¬ Plausible(hear crowd go mad, be used to those who can hear)
0.32
Rule weight: 0.85
Evidence weight: 0.48
Similarity weight: 0.78
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.86
¬ Salient(hear crowd go mad, be used to those who can hear)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.39
Salient(hear crowd go mad, causes you might also cheer)
Evidence: 0.72
¬ Typical(hear crowd go mad, causes you might also cheer)
Evidence: 0.64
¬ Remarkable(hear crowd go mad, causes you might also cheer)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.62
Similarity weight: 1.00
Evidence: 0.48
Plausible(hear crowd go mad, causes you might also cheer)
Evidence: 0.72
¬ Typical(hear crowd go mad, causes you might also cheer)