hear crowd go mad: requires go to footballmatch

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to footballmatch 1.00
requires go to show 0.87
requires do something fun 0.79
causes you try to get away 0.78
requires talk to another person 0.76
requires that team do well 0.76
requires go to concert 0.75
requires go to sport event 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to footballmatch)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.87
Evidence: 0.75
Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.56
¬ Typical(hear crowd go mad, requires go to show)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.79
Evidence: 0.75
Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.75
Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.24
¬ Typical(hear crowd go mad, requires talk to another person)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.75
Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.57
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.75
Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.55
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.87
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.40
¬ Salient(hear crowd go mad, requires go to show)
0.54
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.87
Evidence: 0.58
Remarkable(hear crowd go mad, requires go to footballmatch)
Evidence: 0.66
¬ Remarkable(hear crowd go mad, requires go to show)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.75
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.25
¬ Salient(hear crowd go mad, requires go to concert)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.75
Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.73
¬ Typical(hear crowd go mad, requires go to concert)
0.52
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.78
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.75
Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires go to sport event)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.39
¬ Plausible(hear crowd go mad, requires go to sport event)
0.50
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.75
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to sport event)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.58
Remarkable(hear crowd go mad, requires go to footballmatch)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, requires talk to another person)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.75
Evidence: 0.58
Remarkable(hear crowd go mad, requires go to footballmatch)
Evidence: 0.56
¬ Remarkable(hear crowd go mad, requires go to concert)
0.49
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.87
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.64
¬ Plausible(hear crowd go mad, requires go to show)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.49
¬ Plausible(hear crowd go mad, requires go to concert)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.58
Remarkable(hear crowd go mad, requires go to footballmatch)
Evidence: 0.63
¬ Remarkable(hear crowd go mad, requires go to sport event)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.78
Evidence: 0.58
Remarkable(hear crowd go mad, requires go to footballmatch)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.44
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.58
Remarkable(hear crowd go mad, requires go to footballmatch)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.44
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.79
Evidence: 0.58
Remarkable(hear crowd go mad, requires go to footballmatch)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.78
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.40
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.76
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)
0.39
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.79
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.37
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.79
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.34
Rule weight: 0.85
Evidence weight: 0.53
Similarity weight: 0.76
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.71
¬ Salient(hear crowd go mad, requires talk to another person)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.91
¬ Plausible(hear crowd go mad, requires talk to another person)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.33
Salient(hear crowd go mad, requires go to footballmatch)
Evidence: 0.75
¬ Typical(hear crowd go mad, requires go to footballmatch)
Evidence: 0.58
¬ Remarkable(hear crowd go mad, requires go to footballmatch)

Typical implies Plausible

0.29
Rule weight: 0.48
Evidence weight: 0.60
Similarity weight: 1.00
Evidence: 0.47
Plausible(hear crowd go mad, requires go to footballmatch)
Evidence: 0.75
¬ Typical(hear crowd go mad, requires go to footballmatch)