hear crowd go mad: requires talk to another person

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires talk to another person 1.00
requires do something fun 0.79
causes decide to play another song 0.76
causes you try to get away 0.76
requires go to footballmatch 0.76
requires go to show 0.75
be used to those who can hear 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.71
¬ Salient(hear crowd go mad, requires talk to another person)

Similarity expansion

0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.30
¬ Plausible(hear crowd go mad, causes decide to play another song)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.47
¬ Plausible(hear crowd go mad, requires go to footballmatch)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.68
¬ Plausible(hear crowd go mad, causes you try to get away)
0.60
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.64
¬ Plausible(hear crowd go mad, requires go to show)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.71
Salient(hear crowd go mad, requires talk to another person)
Evidence: 0.26
¬ Salient(hear crowd go mad, causes decide to play another song)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.24
Typical(hear crowd go mad, requires talk to another person)
Evidence: 0.09
¬ Typical(hear crowd go mad, be used to those who can hear)
0.59
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.71
Salient(hear crowd go mad, requires talk to another person)
Evidence: 0.33
¬ Salient(hear crowd go mad, causes you try to get away)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.71
Salient(hear crowd go mad, requires talk to another person)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to footballmatch)
0.58
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.98
¬ Plausible(hear crowd go mad, be used to those who can hear)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.71
Salient(hear crowd go mad, requires talk to another person)
Evidence: 0.40
¬ Salient(hear crowd go mad, requires go to show)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.71
Salient(hear crowd go mad, requires talk to another person)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.53
Remarkable(hear crowd go mad, requires talk to another person)
Evidence: 0.37
¬ Remarkable(hear crowd go mad, causes decide to play another song)
0.53
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.24
Typical(hear crowd go mad, requires talk to another person)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.71
Salient(hear crowd go mad, requires talk to another person)
Evidence: 0.86
¬ Salient(hear crowd go mad, be used to those who can hear)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.53
Remarkable(hear crowd go mad, requires talk to another person)
Evidence: 0.58
¬ Remarkable(hear crowd go mad, requires go to footballmatch)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.75
Evidence: 0.53
Remarkable(hear crowd go mad, requires talk to another person)
Evidence: 0.66
¬ Remarkable(hear crowd go mad, requires go to show)
0.43
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.76
Evidence: 0.53
Remarkable(hear crowd go mad, requires talk to another person)
Evidence: 0.72
¬ Remarkable(hear crowd go mad, causes you try to get away)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.75
Evidence: 0.53
Remarkable(hear crowd go mad, requires talk to another person)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, be used to those who can hear)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.53
Remarkable(hear crowd go mad, requires talk to another person)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.76
Evidence: 0.24
Typical(hear crowd go mad, requires talk to another person)
Evidence: 0.50
¬ Typical(hear crowd go mad, causes you try to get away)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.24
Typical(hear crowd go mad, requires talk to another person)
Evidence: 0.56
¬ Typical(hear crowd go mad, requires go to show)
0.28
Rule weight: 0.85
Evidence weight: 0.43
Similarity weight: 0.76
Evidence: 0.24
Typical(hear crowd go mad, requires talk to another person)
Evidence: 0.75
¬ Typical(hear crowd go mad, requires go to footballmatch)
0.17
Rule weight: 0.85
Evidence weight: 0.26
Similarity weight: 0.76
Evidence: 0.24
Typical(hear crowd go mad, requires talk to another person)
Evidence: 0.97
¬ Typical(hear crowd go mad, causes decide to play another song)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.71
Salient(hear crowd go mad, requires talk to another person)
Evidence: 0.24
¬ Typical(hear crowd go mad, requires talk to another person)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, requires talk to another person)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.91
Plausible(hear crowd go mad, requires talk to another person)
Evidence: 0.24
¬ Typical(hear crowd go mad, requires talk to another person)