hear crowd go mad: requires go to show

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires go to show 1.00
requires go to footballmatch 0.87
requires show them some blood 0.79
be used to show who be support 0.79
requires go to concert 0.78
requires do something fun 0.77
requires watch entertain event 0.77
requires go to sport event 0.76
requires that team do well 0.75
requires talk to another person 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.40
¬ Salient(hear crowd go mad, requires go to show)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.87
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.47
¬ Plausible(hear crowd go mad, requires go to footballmatch)
0.60
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.58
¬ Remarkable(hear crowd go mad, requires go to footballmatch)
0.59
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.87
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to footballmatch)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.34
¬ Plausible(hear crowd go mad, be used to show who be support)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.36
¬ Remarkable(hear crowd go mad, requires show them some blood)
0.58
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.24
¬ Typical(hear crowd go mad, requires talk to another person)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.25
¬ Salient(hear crowd go mad, requires go to concert)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.46
¬ Remarkable(hear crowd go mad, be used to show who be support)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.39
¬ Plausible(hear crowd go mad, requires go to sport event)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.47
¬ Plausible(hear crowd go mad, requires show them some blood)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.49
¬ Plausible(hear crowd go mad, requires go to concert)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.31
¬ Salient(hear crowd go mad, be used to show who be support)
0.54
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.78
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.56
¬ Remarkable(hear crowd go mad, requires go to concert)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.35
¬ Salient(hear crowd go mad, requires show them some blood)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.75
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.53
¬ Remarkable(hear crowd go mad, requires talk to another person)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.33
¬ Salient(hear crowd go mad, requires go to sport event)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.76
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.63
¬ Remarkable(hear crowd go mad, requires go to sport event)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.50
¬ Typical(hear crowd go mad, requires watch entertain event)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.65
¬ Remarkable(hear crowd go mad, requires watch entertain event)
0.50
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.87
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.75
¬ Typical(hear crowd go mad, requires go to footballmatch)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.69
¬ Plausible(hear crowd go mad, requires watch entertain event)
0.48
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.75
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.66
Remarkable(hear crowd go mad, requires go to show)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.46
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.77
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.77
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.51
¬ Salient(hear crowd go mad, requires watch entertain event)
0.45
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.78
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.73
¬ Typical(hear crowd go mad, requires go to concert)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.75
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.91
¬ Plausible(hear crowd go mad, requires talk to another person)
0.43
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.79
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.82
¬ Typical(hear crowd go mad, requires show them some blood)
0.42
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.80
¬ Typical(hear crowd go mad, requires go to sport event)
0.41
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.56
Typical(hear crowd go mad, requires go to show)
Evidence: 0.92
¬ Typical(hear crowd go mad, be used to show who be support)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.75
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.71
¬ Salient(hear crowd go mad, requires talk to another person)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.40
Salient(hear crowd go mad, requires go to show)
Evidence: 0.56
¬ Typical(hear crowd go mad, requires go to show)
Evidence: 0.66
¬ Remarkable(hear crowd go mad, requires go to show)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.64
Plausible(hear crowd go mad, requires go to show)
Evidence: 0.56
¬ Typical(hear crowd go mad, requires go to show)