hear crowd go mad: causes becomming excite too

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes becomming excite too 1.00
be motivated by they be excite 0.85
be used to excite moment in sport 0.82
be used to good indication that they be excite about event they be spectator at 0.77
requires do something fun 0.76
causes get mad 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.72
Plausible(hear crowd go mad, causes becomming excite too)
Evidence: 0.44
¬ Salient(hear crowd go mad, causes becomming excite too)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.72
Plausible(hear crowd go mad, causes becomming excite too)
Evidence: 0.43
¬ Plausible(hear crowd go mad, be motivated by they be excite)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.53
Typical(hear crowd go mad, causes becomming excite too)
Evidence: 0.09
¬ Typical(hear crowd go mad, causes get mad)
0.57
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.44
Salient(hear crowd go mad, causes becomming excite too)
Evidence: 0.37
¬ Salient(hear crowd go mad, be motivated by they be excite)
0.57
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.53
Typical(hear crowd go mad, causes becomming excite too)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.72
Plausible(hear crowd go mad, causes becomming excite too)
Evidence: 0.51
¬ Plausible(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.56
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.82
Evidence: 0.72
Plausible(hear crowd go mad, causes becomming excite too)
Evidence: 0.70
¬ Plausible(hear crowd go mad, be used to excite moment in sport)
0.54
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.82
Evidence: 0.53
Typical(hear crowd go mad, causes becomming excite too)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.44
Salient(hear crowd go mad, causes becomming excite too)
Evidence: 0.34
¬ Salient(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.44
Salient(hear crowd go mad, causes becomming excite too)
Evidence: 0.49
¬ Salient(hear crowd go mad, be used to excite moment in sport)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.72
Plausible(hear crowd go mad, causes becomming excite too)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.75
Evidence: 0.72
Plausible(hear crowd go mad, causes becomming excite too)
Evidence: 0.98
¬ Plausible(hear crowd go mad, causes get mad)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.53
Typical(hear crowd go mad, causes becomming excite too)
Evidence: 0.62
¬ Typical(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.53
Typical(hear crowd go mad, causes becomming excite too)
Evidence: 0.76
¬ Typical(hear crowd go mad, be motivated by they be excite)
0.46
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.85
Evidence: 0.44
Remarkable(hear crowd go mad, causes becomming excite too)
Evidence: 0.65
¬ Remarkable(hear crowd go mad, be motivated by they be excite)
0.42
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.82
Evidence: 0.44
Remarkable(hear crowd go mad, causes becomming excite too)
Evidence: 0.71
¬ Remarkable(hear crowd go mad, be used to excite moment in sport)
0.42
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.44
Salient(hear crowd go mad, causes becomming excite too)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.40
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.75
Evidence: 0.44
Remarkable(hear crowd go mad, causes becomming excite too)
Evidence: 0.68
¬ Remarkable(hear crowd go mad, causes get mad)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.77
Evidence: 0.44
Remarkable(hear crowd go mad, causes becomming excite too)
Evidence: 0.77
¬ Remarkable(hear crowd go mad, be used to good indication that they be excite about event they be spectator at)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.44
Remarkable(hear crowd go mad, causes becomming excite too)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.75
Evidence: 0.44
Salient(hear crowd go mad, causes becomming excite too)
Evidence: 0.89
¬ Salient(hear crowd go mad, causes get mad)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.44
Salient(hear crowd go mad, causes becomming excite too)
Evidence: 0.53
¬ Typical(hear crowd go mad, causes becomming excite too)
Evidence: 0.44
¬ Remarkable(hear crowd go mad, causes becomming excite too)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.72
Plausible(hear crowd go mad, causes becomming excite too)
Evidence: 0.53
¬ Typical(hear crowd go mad, causes becomming excite too)