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hear crowd go mad
:
requires do something extraordinary
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
requires do something extraordinary
1.00
requires do something fun
0.81
requires that team do well
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.24
Rule weight:
0.28
Evidence weight:
0.84
Similarity weight:
1.00
Evidence:
0.73
Plausible(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.59
¬ Salient(
hear crowd go mad
,
requires do something extraordinary
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.81
Evidence:
0.49
Typical(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.27
¬ Typical(
hear crowd go mad
,
requires do something fun
)
0.57
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.76
Evidence:
0.59
Salient(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.30
¬ Salient(
hear crowd go mad
,
requires that team do well
)
0.53
Rule weight:
0.85
Evidence weight:
0.78
Similarity weight:
0.81
Evidence:
0.73
Plausible(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.84
¬ Plausible(
hear crowd go mad
,
requires do something fun
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.76
Evidence:
0.73
Plausible(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.73
¬ Plausible(
hear crowd go mad
,
requires that team do well
)
0.51
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.81
Evidence:
0.59
Salient(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.63
¬ Salient(
hear crowd go mad
,
requires do something fun
)
0.50
Rule weight:
0.85
Evidence weight:
0.77
Similarity weight:
0.76
Evidence:
0.49
Typical(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.45
¬ Typical(
hear crowd go mad
,
requires that team do well
)
0.40
Rule weight:
0.85
Evidence weight:
0.63
Similarity weight:
0.76
Evidence:
0.49
Remarkable(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.74
¬ Remarkable(
hear crowd go mad
,
requires that team do well
)
0.40
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.81
Evidence:
0.49
Remarkable(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.82
¬ Remarkable(
hear crowd go mad
,
requires do something fun
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.90
Similarity weight:
1.00
Evidence:
0.59
Salient(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.49
¬ Typical(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.49
¬ Remarkable(
hear crowd go mad
,
requires do something extraordinary
)
Typical implies Plausible
0.42
Rule weight:
0.48
Evidence weight:
0.87
Similarity weight:
1.00
Evidence:
0.73
Plausible(
hear crowd go mad
,
requires do something extraordinary
)
⋁
Evidence:
0.49
¬ Typical(
hear crowd go mad
,
requires do something extraordinary
)