hear crowd go mad: requires do something extraordinary

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires do something extraordinary 1.00
requires do something fun 0.81
requires that team do well 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.73
Plausible(hear crowd go mad, requires do something extraordinary)
Evidence: 0.59
¬ Salient(hear crowd go mad, requires do something extraordinary)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.81
Evidence: 0.49
Typical(hear crowd go mad, requires do something extraordinary)
Evidence: 0.27
¬ Typical(hear crowd go mad, requires do something fun)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.59
Salient(hear crowd go mad, requires do something extraordinary)
Evidence: 0.30
¬ Salient(hear crowd go mad, requires that team do well)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.73
Plausible(hear crowd go mad, requires do something extraordinary)
Evidence: 0.84
¬ Plausible(hear crowd go mad, requires do something fun)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.73
Plausible(hear crowd go mad, requires do something extraordinary)
Evidence: 0.73
¬ Plausible(hear crowd go mad, requires that team do well)
0.51
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.59
Salient(hear crowd go mad, requires do something extraordinary)
Evidence: 0.63
¬ Salient(hear crowd go mad, requires do something fun)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.49
Typical(hear crowd go mad, requires do something extraordinary)
Evidence: 0.45
¬ Typical(hear crowd go mad, requires that team do well)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.76
Evidence: 0.49
Remarkable(hear crowd go mad, requires do something extraordinary)
Evidence: 0.74
¬ Remarkable(hear crowd go mad, requires that team do well)
0.40
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.81
Evidence: 0.49
Remarkable(hear crowd go mad, requires do something extraordinary)
Evidence: 0.82
¬ Remarkable(hear crowd go mad, requires do something fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.59
Salient(hear crowd go mad, requires do something extraordinary)
Evidence: 0.49
¬ Typical(hear crowd go mad, requires do something extraordinary)
Evidence: 0.49
¬ Remarkable(hear crowd go mad, requires do something extraordinary)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.73
Plausible(hear crowd go mad, requires do something extraordinary)
Evidence: 0.49
¬ Typical(hear crowd go mad, requires do something extraordinary)