hear crowd go mad: causes excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes excitement 1.00
be used to excitement 0.98
be used to excite moment in sport 0.76
causes performance anxiety 0.76
causes panic and mayhem 0.75
causes enjoyment 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.96
Plausible(hear crowd go mad, causes excitement)
Evidence: 0.85
¬ Salient(hear crowd go mad, causes excitement)

Similarity expansion

0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.96
Plausible(hear crowd go mad, causes excitement)
Evidence: 0.86
¬ Plausible(hear crowd go mad, be used to excitement)
0.75
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.98
Evidence: 0.85
Salient(hear crowd go mad, causes excitement)
Evidence: 0.67
¬ Salient(hear crowd go mad, be used to excitement)
0.69
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.59
Remarkable(hear crowd go mad, causes excitement)
Evidence: 0.43
¬ Remarkable(hear crowd go mad, be used to excitement)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.75
Evidence: 0.85
Salient(hear crowd go mad, causes excitement)
Evidence: 0.13
¬ Salient(hear crowd go mad, causes panic and mayhem)
0.63
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.96
Plausible(hear crowd go mad, causes excitement)
Evidence: 0.65
¬ Plausible(hear crowd go mad, causes performance anxiety)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.96
Plausible(hear crowd go mad, causes excitement)
Evidence: 0.70
¬ Plausible(hear crowd go mad, be used to excite moment in sport)
0.63
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.96
Plausible(hear crowd go mad, causes excitement)
Evidence: 0.70
¬ Plausible(hear crowd go mad, causes panic and mayhem)
0.62
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.75
Evidence: 0.96
Plausible(hear crowd go mad, causes excitement)
Evidence: 0.91
¬ Plausible(hear crowd go mad, causes enjoyment)
0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.59
Remarkable(hear crowd go mad, causes excitement)
Evidence: 0.10
¬ Remarkable(hear crowd go mad, causes panic and mayhem)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.85
Salient(hear crowd go mad, causes excitement)
Evidence: 0.48
¬ Salient(hear crowd go mad, causes performance anxiety)
0.60
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.85
Salient(hear crowd go mad, causes excitement)
Evidence: 0.49
¬ Salient(hear crowd go mad, be used to excite moment in sport)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.98
Evidence: 0.13
Typical(hear crowd go mad, causes excitement)
Evidence: 0.32
¬ Typical(hear crowd go mad, be used to excitement)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.75
Evidence: 0.85
Salient(hear crowd go mad, causes excitement)
Evidence: 0.79
¬ Salient(hear crowd go mad, causes enjoyment)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.59
Remarkable(hear crowd go mad, causes excitement)
Evidence: 0.45
¬ Remarkable(hear crowd go mad, causes performance anxiety)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.59
Remarkable(hear crowd go mad, causes excitement)
Evidence: 0.46
¬ Remarkable(hear crowd go mad, causes enjoyment)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.13
Typical(hear crowd go mad, causes excitement)
Evidence: 0.23
¬ Typical(hear crowd go mad, causes enjoyment)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.59
Remarkable(hear crowd go mad, causes excitement)
Evidence: 0.71
¬ Remarkable(hear crowd go mad, be used to excite moment in sport)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.13
Typical(hear crowd go mad, causes excitement)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)
0.30
Rule weight: 0.85
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.13
Typical(hear crowd go mad, causes excitement)
Evidence: 0.61
¬ Typical(hear crowd go mad, causes performance anxiety)
0.22
Rule weight: 0.85
Evidence weight: 0.34
Similarity weight: 0.75
Evidence: 0.13
Typical(hear crowd go mad, causes excitement)
Evidence: 0.76
¬ Typical(hear crowd go mad, causes panic and mayhem)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.85
Salient(hear crowd go mad, causes excitement)
Evidence: 0.13
¬ Typical(hear crowd go mad, causes excitement)
Evidence: 0.59
¬ Remarkable(hear crowd go mad, causes excitement)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.96
Plausible(hear crowd go mad, causes excitement)
Evidence: 0.13
¬ Typical(hear crowd go mad, causes excitement)