hear crowd go mad: be used to excitement

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to excitement 1.00
causes excitement 0.98
be used to excite moment in sport 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.86
Plausible(hear crowd go mad, be used to excitement)
Evidence: 0.67
¬ Salient(hear crowd go mad, be used to excitement)

Similarity expansion

0.76
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.32
Typical(hear crowd go mad, be used to excitement)
Evidence: 0.13
¬ Typical(hear crowd go mad, causes excitement)
0.72
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.98
Evidence: 0.86
Plausible(hear crowd go mad, be used to excitement)
Evidence: 0.96
¬ Plausible(hear crowd go mad, causes excitement)
0.60
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.98
Evidence: 0.67
Salient(hear crowd go mad, be used to excitement)
Evidence: 0.85
¬ Salient(hear crowd go mad, causes excitement)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.86
Plausible(hear crowd go mad, be used to excitement)
Evidence: 0.70
¬ Plausible(hear crowd go mad, be used to excite moment in sport)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.98
Evidence: 0.43
Remarkable(hear crowd go mad, be used to excitement)
Evidence: 0.59
¬ Remarkable(hear crowd go mad, causes excitement)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.67
Salient(hear crowd go mad, be used to excitement)
Evidence: 0.49
¬ Salient(hear crowd go mad, be used to excite moment in sport)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.32
Typical(hear crowd go mad, be used to excitement)
Evidence: 0.48
¬ Typical(hear crowd go mad, be used to excite moment in sport)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.43
Remarkable(hear crowd go mad, be used to excitement)
Evidence: 0.71
¬ Remarkable(hear crowd go mad, be used to excite moment in sport)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.67
Salient(hear crowd go mad, be used to excitement)
Evidence: 0.32
¬ Typical(hear crowd go mad, be used to excitement)
Evidence: 0.43
¬ Remarkable(hear crowd go mad, be used to excitement)

Typical implies Plausible

0.46
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.86
Plausible(hear crowd go mad, be used to excitement)
Evidence: 0.32
¬ Typical(hear crowd go mad, be used to excitement)