hear music: be motivated by change your psyche

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by change your psyche 1.00
be motivated by set certain mood for yourself 0.77
be motivated by feel emotion it bring 0.77
causes change in mood 0.76
be motivated by soothe or arouse your mind 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.64
Plausible(hear music, be motivated by change your psyche)
Evidence: 0.09
¬ Salient(hear music, be motivated by change your psyche)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.85
Typical(hear music, be motivated by change your psyche)
Evidence: 0.29
¬ Typical(hear music, be motivated by soothe or arouse your mind)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.85
Typical(hear music, be motivated by change your psyche)
Evidence: 0.41
¬ Typical(hear music, be motivated by feel emotion it bring)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.64
Plausible(hear music, be motivated by change your psyche)
Evidence: 0.76
¬ Plausible(hear music, be motivated by feel emotion it bring)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.76
Evidence: 0.64
Plausible(hear music, be motivated by change your psyche)
Evidence: 0.87
¬ Plausible(hear music, be motivated by soothe or arouse your mind)
0.36
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.77
Evidence: 0.09
Salient(hear music, be motivated by change your psyche)
Evidence: 0.49
¬ Salient(hear music, be motivated by feel emotion it bring)
0.33
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.76
Evidence: 0.10
Remarkable(hear music, be motivated by change your psyche)
Evidence: 0.54
¬ Remarkable(hear music, be motivated by soothe or arouse your mind)
0.24
Rule weight: 0.85
Evidence weight: 0.37
Similarity weight: 0.76
Evidence: 0.09
Salient(hear music, be motivated by change your psyche)
Evidence: 0.69
¬ Salient(hear music, be motivated by soothe or arouse your mind)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.77
Evidence: 0.10
Remarkable(hear music, be motivated by change your psyche)
Evidence: 0.73
¬ Remarkable(hear music, be motivated by feel emotion it bring)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.09
Salient(hear music, be motivated by change your psyche)
Evidence: 0.85
¬ Typical(hear music, be motivated by change your psyche)
Evidence: 0.10
¬ Remarkable(hear music, be motivated by change your psyche)

Typical implies Plausible

0.33
Rule weight: 0.48
Evidence weight: 0.69
Similarity weight: 1.00
Evidence: 0.64
Plausible(hear music, be motivated by change your psyche)
Evidence: 0.85
¬ Typical(hear music, be motivated by change your psyche)