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hear music
:
be used to drive person crazy
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to drive person crazy
1.00
be motivated by someone be play
0.79
requires pick out something you like
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.67
Plausible(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.02
¬ Salient(
hear music
,
be used to drive person crazy
)
Similarity expansion
0.67
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.79
Evidence:
0.92
Typical(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.13
¬ Typical(
hear music
,
requires pick out something you like
)
0.65
Rule weight:
0.85
Evidence weight:
0.97
Similarity weight:
0.79
Evidence:
0.92
Typical(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.39
¬ Typical(
hear music
,
be motivated by someone be play
)
0.50
Rule weight:
0.85
Evidence weight:
0.75
Similarity weight:
0.79
Evidence:
0.67
Plausible(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.78
¬ Plausible(
hear music
,
be motivated by someone be play
)
0.46
Rule weight:
0.85
Evidence weight:
0.69
Similarity weight:
0.79
Evidence:
0.67
Plausible(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.95
¬ Plausible(
hear music
,
requires pick out something you like
)
0.38
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.79
Evidence:
0.02
Salient(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.45
¬ Salient(
hear music
,
be motivated by someone be play
)
0.19
Rule weight:
0.85
Evidence weight:
0.28
Similarity weight:
0.79
Evidence:
0.03
Remarkable(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.74
¬ Remarkable(
hear music
,
be motivated by someone be play
)
0.17
Rule weight:
0.85
Evidence weight:
0.25
Similarity weight:
0.79
Evidence:
0.03
Remarkable(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.78
¬ Remarkable(
hear music
,
requires pick out something you like
)
0.16
Rule weight:
0.85
Evidence weight:
0.23
Similarity weight:
0.79
Evidence:
0.02
Salient(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.79
¬ Salient(
hear music
,
requires pick out something you like
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.97
Similarity weight:
1.00
Evidence:
0.02
Salient(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.92
¬ Typical(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.03
¬ Remarkable(
hear music
,
be used to drive person crazy
)
Typical implies Plausible
0.34
Rule weight:
0.48
Evidence weight:
0.70
Similarity weight:
1.00
Evidence:
0.67
Plausible(
hear music
,
be used to drive person crazy
)
⋁
Evidence:
0.92
¬ Typical(
hear music
,
be used to drive person crazy
)