hear music: be used to drive person crazy

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to drive person crazy 1.00
be motivated by someone be play 0.79
requires pick out something you like 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.67
Plausible(hear music, be used to drive person crazy)
Evidence: 0.02
¬ Salient(hear music, be used to drive person crazy)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.92
Typical(hear music, be used to drive person crazy)
Evidence: 0.13
¬ Typical(hear music, requires pick out something you like)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.79
Evidence: 0.92
Typical(hear music, be used to drive person crazy)
Evidence: 0.39
¬ Typical(hear music, be motivated by someone be play)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.79
Evidence: 0.67
Plausible(hear music, be used to drive person crazy)
Evidence: 0.78
¬ Plausible(hear music, be motivated by someone be play)
0.46
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.79
Evidence: 0.67
Plausible(hear music, be used to drive person crazy)
Evidence: 0.95
¬ Plausible(hear music, requires pick out something you like)
0.38
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.79
Evidence: 0.02
Salient(hear music, be used to drive person crazy)
Evidence: 0.45
¬ Salient(hear music, be motivated by someone be play)
0.19
Rule weight: 0.85
Evidence weight: 0.28
Similarity weight: 0.79
Evidence: 0.03
Remarkable(hear music, be used to drive person crazy)
Evidence: 0.74
¬ Remarkable(hear music, be motivated by someone be play)
0.17
Rule weight: 0.85
Evidence weight: 0.25
Similarity weight: 0.79
Evidence: 0.03
Remarkable(hear music, be used to drive person crazy)
Evidence: 0.78
¬ Remarkable(hear music, requires pick out something you like)
0.16
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.79
Evidence: 0.02
Salient(hear music, be used to drive person crazy)
Evidence: 0.79
¬ Salient(hear music, requires pick out something you like)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.02
Salient(hear music, be used to drive person crazy)
Evidence: 0.92
¬ Typical(hear music, be used to drive person crazy)
Evidence: 0.03
¬ Remarkable(hear music, be used to drive person crazy)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.70
Similarity weight: 1.00
Evidence: 0.67
Plausible(hear music, be used to drive person crazy)
Evidence: 0.92
¬ Typical(hear music, be used to drive person crazy)