hear music: be motivated by someone be play

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by someone be play 1.00
be motivated by feel emotion it bring 0.80
be motivated by neighbor be play loud music 0.79
be used to drive person crazy 0.79
be motivated by you have ear 0.79
requires pick out something you like 0.78
be motivated by you be at dance 0.77
be used to anyone but deaf 0.77
be motivated by set certain mood for yourself 0.77
be motivated by be entertain 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.45
¬ Salient(hear music, be motivated by someone be play)

Similarity expansion

0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.74
Remarkable(hear music, be motivated by someone be play)
Evidence: 0.03
¬ Remarkable(hear music, be used to drive person crazy)
0.67
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.45
Salient(hear music, be motivated by someone be play)
Evidence: 0.02
¬ Salient(hear music, be used to drive person crazy)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.74
Remarkable(hear music, be motivated by someone be play)
Evidence: 0.04
¬ Remarkable(hear music, be used to anyone but deaf)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.45
Salient(hear music, be motivated by someone be play)
Evidence: 0.04
¬ Salient(hear music, be used to anyone but deaf)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.74
Remarkable(hear music, be motivated by someone be play)
Evidence: 0.22
¬ Remarkable(hear music, be motivated by you be at dance)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.45
Salient(hear music, be motivated by someone be play)
Evidence: 0.11
¬ Salient(hear music, be motivated by you be at dance)
0.62
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.78
Evidence: 0.39
Typical(hear music, be motivated by someone be play)
Evidence: 0.13
¬ Typical(hear music, requires pick out something you like)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.39
Typical(hear music, be motivated by someone be play)
Evidence: 0.20
¬ Typical(hear music, be motivated by you have ear)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.67
¬ Plausible(hear music, be used to drive person crazy)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.76
¬ Plausible(hear music, be motivated by feel emotion it bring)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.68
¬ Plausible(hear music, be used to anyone but deaf)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.72
¬ Plausible(hear music, be motivated by you be at dance)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.74
Remarkable(hear music, be motivated by someone be play)
Evidence: 0.73
¬ Remarkable(hear music, be motivated by feel emotion it bring)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.74
Remarkable(hear music, be motivated by someone be play)
Evidence: 0.73
¬ Remarkable(hear music, be motivated by you have ear)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.91
¬ Plausible(hear music, be motivated by you have ear)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.78
Evidence: 0.74
Remarkable(hear music, be motivated by someone be play)
Evidence: 0.78
¬ Remarkable(hear music, requires pick out something you like)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.78
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.95
¬ Plausible(hear music, requires pick out something you like)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.39
Typical(hear music, be motivated by someone be play)
Evidence: 0.41
¬ Typical(hear music, be motivated by feel emotion it bring)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.80
Evidence: 0.45
Salient(hear music, be motivated by someone be play)
Evidence: 0.49
¬ Salient(hear music, be motivated by feel emotion it bring)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.45
Salient(hear music, be motivated by someone be play)
Evidence: 0.73
¬ Salient(hear music, be motivated by you have ear)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.77
Evidence: 0.39
Typical(hear music, be motivated by someone be play)
Evidence: 0.66
¬ Typical(hear music, be motivated by you be at dance)
0.38
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.78
Evidence: 0.45
Salient(hear music, be motivated by someone be play)
Evidence: 0.79
¬ Salient(hear music, requires pick out something you like)
0.30
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.77
Evidence: 0.39
Typical(hear music, be motivated by someone be play)
Evidence: 0.89
¬ Typical(hear music, be used to anyone but deaf)
0.30
Rule weight: 0.85
Evidence weight: 0.44
Similarity weight: 0.79
Evidence: 0.39
Typical(hear music, be motivated by someone be play)
Evidence: 0.92
¬ Typical(hear music, be used to drive person crazy)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.45
Salient(hear music, be motivated by someone be play)
Evidence: 0.39
¬ Typical(hear music, be motivated by someone be play)
Evidence: 0.74
¬ Remarkable(hear music, be motivated by someone be play)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.78
Plausible(hear music, be motivated by someone be play)
Evidence: 0.39
¬ Typical(hear music, be motivated by someone be play)