hear music: be used to get rile up

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to get rile up 1.00
be motivated by soothe or arouse your mind 0.77
causes sway to beat 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.92
Similarity weight: 1.00
Evidence: 0.70
Plausible(hear music, be used to get rile up)
Evidence: 0.26
¬ Salient(hear music, be used to get rile up)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.77
Evidence: 0.67
Typical(hear music, be used to get rile up)
Evidence: 0.29
¬ Typical(hear music, be motivated by soothe or arouse your mind)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.19
Remarkable(hear music, be used to get rile up)
Evidence: 0.24
¬ Remarkable(hear music, causes sway to beat)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.67
Typical(hear music, be used to get rile up)
Evidence: 0.60
¬ Typical(hear music, causes sway to beat)
0.51
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.75
Evidence: 0.70
Plausible(hear music, be used to get rile up)
Evidence: 0.71
¬ Plausible(hear music, causes sway to beat)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.70
Plausible(hear music, be used to get rile up)
Evidence: 0.87
¬ Plausible(hear music, be motivated by soothe or arouse your mind)
0.45
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.75
Evidence: 0.26
Salient(hear music, be used to get rile up)
Evidence: 0.40
¬ Salient(hear music, causes sway to beat)
0.37
Rule weight: 0.85
Evidence weight: 0.56
Similarity weight: 0.77
Evidence: 0.19
Remarkable(hear music, be used to get rile up)
Evidence: 0.54
¬ Remarkable(hear music, be motivated by soothe or arouse your mind)
0.32
Rule weight: 0.85
Evidence weight: 0.49
Similarity weight: 0.77
Evidence: 0.26
Salient(hear music, be used to get rile up)
Evidence: 0.69
¬ Salient(hear music, be motivated by soothe or arouse your mind)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.26
Salient(hear music, be used to get rile up)
Evidence: 0.67
¬ Typical(hear music, be used to get rile up)
Evidence: 0.19
¬ Remarkable(hear music, be used to get rile up)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.70
Plausible(hear music, be used to get rile up)
Evidence: 0.67
¬ Typical(hear music, be used to get rile up)