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hear music
:
be used to get rile up
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to get rile up
1.00
be motivated by soothe or arouse your mind
0.77
causes sway to beat
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.26
Rule weight:
0.28
Evidence weight:
0.92
Similarity weight:
1.00
Evidence:
0.70
Plausible(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.26
¬ Salient(
hear music
,
be used to get rile up
)
Similarity expansion
0.59
Rule weight:
0.85
Evidence weight:
0.90
Similarity weight:
0.77
Evidence:
0.67
Typical(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.29
¬ Typical(
hear music
,
be motivated by soothe or arouse your mind
)
0.52
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.75
Evidence:
0.19
Remarkable(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.24
¬ Remarkable(
hear music
,
causes sway to beat
)
0.51
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.75
Evidence:
0.67
Typical(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.60
¬ Typical(
hear music
,
causes sway to beat
)
0.51
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.75
Evidence:
0.70
Plausible(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.71
¬ Plausible(
hear music
,
causes sway to beat
)
0.49
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.77
Evidence:
0.70
Plausible(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.87
¬ Plausible(
hear music
,
be motivated by soothe or arouse your mind
)
0.45
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.75
Evidence:
0.26
Salient(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.40
¬ Salient(
hear music
,
causes sway to beat
)
0.37
Rule weight:
0.85
Evidence weight:
0.56
Similarity weight:
0.77
Evidence:
0.19
Remarkable(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.54
¬ Remarkable(
hear music
,
be motivated by soothe or arouse your mind
)
0.32
Rule weight:
0.85
Evidence weight:
0.49
Similarity weight:
0.77
Evidence:
0.26
Salient(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.69
¬ Salient(
hear music
,
be motivated by soothe or arouse your mind
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.26
Salient(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.67
¬ Typical(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.19
¬ Remarkable(
hear music
,
be used to get rile up
)
Typical implies Plausible
0.38
Rule weight:
0.48
Evidence weight:
0.80
Similarity weight:
1.00
Evidence:
0.70
Plausible(
hear music
,
be used to get rile up
)
⋁
Evidence:
0.67
¬ Typical(
hear music
,
be used to get rile up
)