hear music: causes sway to beat

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes sway to beat 1.00
be used to get rile up 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.71
Plausible(hear music, causes sway to beat)
Evidence: 0.40
¬ Salient(hear music, causes sway to beat)

Similarity expansion

0.55
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.24
Remarkable(hear music, causes sway to beat)
Evidence: 0.19
¬ Remarkable(hear music, be used to get rile up)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.75
Evidence: 0.40
Salient(hear music, causes sway to beat)
Evidence: 0.26
¬ Salient(hear music, be used to get rile up)
0.51
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.75
Evidence: 0.71
Plausible(hear music, causes sway to beat)
Evidence: 0.70
¬ Plausible(hear music, be used to get rile up)
0.47
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.75
Evidence: 0.60
Typical(hear music, causes sway to beat)
Evidence: 0.67
¬ Typical(hear music, be used to get rile up)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.40
Salient(hear music, causes sway to beat)
Evidence: 0.60
¬ Typical(hear music, causes sway to beat)
Evidence: 0.24
¬ Remarkable(hear music, causes sway to beat)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.71
Plausible(hear music, causes sway to beat)
Evidence: 0.60
¬ Typical(hear music, causes sway to beat)