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hear music
:
causes sway to beat
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes sway to beat
1.00
be used to get rile up
0.75
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.25
Rule weight:
0.28
Evidence weight:
0.89
Similarity weight:
1.00
Evidence:
0.71
Plausible(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.40
¬ Salient(
hear music
,
causes sway to beat
)
Similarity expansion
0.55
Rule weight:
0.85
Evidence weight:
0.86
Similarity weight:
0.75
Evidence:
0.24
Remarkable(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.19
¬ Remarkable(
hear music
,
be used to get rile up
)
0.54
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.75
Evidence:
0.40
Salient(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.26
¬ Salient(
hear music
,
be used to get rile up
)
0.51
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.75
Evidence:
0.71
Plausible(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.70
¬ Plausible(
hear music
,
be used to get rile up
)
0.47
Rule weight:
0.85
Evidence weight:
0.74
Similarity weight:
0.75
Evidence:
0.60
Typical(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.67
¬ Typical(
hear music
,
be used to get rile up
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.91
Similarity weight:
1.00
Evidence:
0.40
Salient(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.60
¬ Typical(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.24
¬ Remarkable(
hear music
,
causes sway to beat
)
Typical implies Plausible
0.40
Rule weight:
0.48
Evidence weight:
0.83
Similarity weight:
1.00
Evidence:
0.71
Plausible(
hear music
,
causes sway to beat
)
⋁
Evidence:
0.60
¬ Typical(
hear music
,
causes sway to beat
)