hero: be supposed play

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents player
Weight: 0.62
, villain
Weight: 0.61
, tv show
Weight: 0.60
, favorite
Weight: 0.59
Siblings superman
Weight: 0.75
, hulk
Weight: 0.70
, spider man
Weight: 0.67
, batman
Weight: 0.65
, hercules
Weight: 0.64

Related properties

Property Similarity
be supposed play 1.00
look in game 0.76
city of is best game ever exist 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.63
Rule weight: 0.66
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.83
Plausible(player, be supposed play)
Evidence: 0.27
¬ Typical(hero, be supposed play)

Plausibility inheritance from parent to child

0.05
Rule weight: 0.09
Evidence weight: 0.49
Similarity weight: 1.00
Evidence: 0.39
Plausible(hero, be supposed play)
Evidence: 0.83
¬ Plausible(player, be supposed play)

Remarkability exclusitivity betweem a parent and a child

0.11
Rule weight: 0.58
Evidence weight: 0.18
Similarity weight: 1.00
Evidence: 0.84
¬ Remarkable(hero, be supposed play)
Evidence: 0.97
¬ Remarkable(player, be supposed play)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.83
Plausible(player, be supposed play)
Evidence: 0.84
Remarkable(hero, be supposed play)
Evidence: 0.39
¬ Plausible(hero, be supposed play)

Salient implies Plausible

0.19
Rule weight: 0.28
Evidence weight: 0.66
Similarity weight: 1.00
Evidence: 0.39
Plausible(hero, be supposed play)
Evidence: 0.55
¬ Salient(hero, be supposed play)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.75
Evidence: 0.84
Remarkable(hero, be supposed play)
Evidence: 0.65
¬ Remarkable(hero, city of is best game ever exist)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.84
Remarkable(hero, be supposed play)
Evidence: 0.78
¬ Remarkable(hero, look in game)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.55
Salient(hero, be supposed play)
Evidence: 0.53
¬ Salient(hero, look in game)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.39
Plausible(hero, be supposed play)
Evidence: 0.41
¬ Plausible(hero, look in game)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.27
Typical(hero, be supposed play)
Evidence: 0.35
¬ Typical(hero, look in game)
...

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.55
Salient(hero, be supposed play)
Evidence: 0.27
¬ Typical(hero, be supposed play)
Evidence: 0.84
¬ Remarkable(hero, be supposed play)

Typical implies Plausible

0.40
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.39
Plausible(hero, be supposed play)
Evidence: 0.27
¬ Typical(hero, be supposed play)

Typicality and Rermarkability incompatibility between a parent and a child

0.19
Rule weight: 0.51
Evidence weight: 0.37
Similarity weight: 1.00
Evidence: 0.84
¬ Remarkable(hero, be supposed play)
Evidence: 0.75
¬ Typical(player, be supposed play)

Typicality inheritance from parent to child

0.22
Rule weight: 0.48
Evidence weight: 0.45
Similarity weight: 1.00
Evidence: 0.27
Typical(hero, be supposed play)
Evidence: 0.75
¬ Typical(player, be supposed play)