hit bottle: be motivated by you be alchoholic

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by you be alchoholic 1.00
be motivated by you want to get drunk 0.84
be motivated by you be addict to alcohol 0.84
be motivated by get drunk 0.81
be motivated by be drunk 0.80
be motivated by drink booze 0.80
causes person to become drunk 0.77
causes one to get drunk 0.77
requires get drunk off your ass 0.77
requires drink some alcohol 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.39
¬ Salient(hit bottle, be motivated by you be alchoholic)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.84
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.18
¬ Typical(hit bottle, be motivated by you want to get drunk)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.06
¬ Typical(hit bottle, requires drink some alcohol)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.77
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.08
¬ Salient(hit bottle, requires get drunk off your ass)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.16
¬ Typical(hit bottle, be motivated by drink booze)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.77
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.39
¬ Remarkable(hit bottle, requires get drunk off your ass)
0.61
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.84
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.88
¬ Remarkable(hit bottle, be motivated by you be addict to alcohol)
0.60
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.84
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.94
¬ Remarkable(hit bottle, be motivated by you want to get drunk)
0.59
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.81
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.88
¬ Remarkable(hit bottle, be motivated by get drunk)
0.59
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.85
¬ Remarkable(hit bottle, be motivated by be drunk)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.80
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.93
¬ Remarkable(hit bottle, be motivated by drink booze)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.87
¬ Remarkable(hit bottle, causes person to become drunk)
0.57
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.26
¬ Typical(hit bottle, causes one to get drunk)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.65
¬ Plausible(hit bottle, be motivated by you be addict to alcohol)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.91
¬ Remarkable(hit bottle, causes one to get drunk)
0.56
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.81
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.35
¬ Typical(hit bottle, be motivated by get drunk)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.84
Remarkable(hit bottle, be motivated by you be alchoholic)
Evidence: 0.93
¬ Remarkable(hit bottle, requires drink some alcohol)
0.55
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.84
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.42
¬ Typical(hit bottle, be motivated by you be addict to alcohol)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.80
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.66
¬ Plausible(hit bottle, be motivated by be drunk)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.35
¬ Typical(hit bottle, causes person to become drunk)
0.53
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.84
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.42
¬ Salient(hit bottle, be motivated by you be addict to alcohol)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.75
¬ Plausible(hit bottle, be motivated by get drunk)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.37
¬ Typical(hit bottle, requires get drunk off your ass)
0.52
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.84
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.85
¬ Plausible(hit bottle, be motivated by you want to get drunk)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.80
Evidence: 0.45
Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.44
¬ Typical(hit bottle, be motivated by be drunk)
0.51
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.80
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.41
¬ Salient(hit bottle, be motivated by be drunk)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.75
¬ Plausible(hit bottle, causes person to become drunk)
0.50
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.81
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.45
¬ Salient(hit bottle, be motivated by get drunk)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.77
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.41
¬ Salient(hit bottle, causes person to become drunk)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.51
¬ Salient(hit bottle, be motivated by you want to get drunk)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.87
¬ Plausible(hit bottle, be motivated by drink booze)
0.49
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.77
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.80
¬ Plausible(hit bottle, causes one to get drunk)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.86
¬ Plausible(hit bottle, requires get drunk off your ass)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.77
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.47
¬ Salient(hit bottle, causes one to get drunk)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.97
¬ Plausible(hit bottle, requires drink some alcohol)
0.45
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.80
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.56
¬ Salient(hit bottle, be motivated by drink booze)
0.35
Rule weight: 0.85
Evidence weight: 0.54
Similarity weight: 0.76
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.76
¬ Salient(hit bottle, requires drink some alcohol)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.39
Salient(hit bottle, be motivated by you be alchoholic)
Evidence: 0.45
¬ Typical(hit bottle, be motivated by you be alchoholic)
Evidence: 0.84
¬ Remarkable(hit bottle, be motivated by you be alchoholic)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.68
Plausible(hit bottle, be motivated by you be alchoholic)
Evidence: 0.45
¬ Typical(hit bottle, be motivated by you be alchoholic)