horse: die only once

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents wild animal
Weight: 0.67
, pet
Weight: 0.65
, creature
Weight: 0.63
, animal
Weight: 0.62
Siblings donkey
Weight: 0.68
, pony
Weight: 0.67
, mustang
Weight: 0.67
, goat
Weight: 0.65
, cart
Weight: 0.62

Related properties

Property Similarity
die only once 1.00
has live body while computer do not 0.76
die of cancer 0.76
be extinct if all member of it specie be dead 0.76
be beautiful but can be deadly 0.76
be at every breathe thing 0.76
die in laboratory 0.76
remember that someone help it 0.75
eat just about anything 0.75
be use in old time 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.24
Rule weight: 0.66
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.42
Plausible(creature, be extinct if all member of it specie be dead)
Evidence: 0.92
¬ Typical(horse, die only once)
0.20
Rule weight: 0.66
Evidence weight: 0.39
Similarity weight: 0.76
Evidence: 0.34
Plausible(animal, has live body while computer do not)
Evidence: 0.92
¬ Typical(horse, die only once)
0.07
Rule weight: 0.66
Evidence weight: 0.14
Similarity weight: 0.76
Evidence: 0.06
Plausible(wild animal, be beautiful but can be deadly)
Evidence: 0.92
¬ Typical(horse, die only once)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.16
Plausible(horse, die only once)
Evidence: 0.06
¬ Plausible(wild animal, be beautiful but can be deadly)
0.05
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.16
Plausible(horse, die only once)
Evidence: 0.34
¬ Plausible(animal, has live body while computer do not)
0.05
Rule weight: 0.09
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.16
Plausible(horse, die only once)
Evidence: 0.42
¬ Plausible(creature, be extinct if all member of it specie be dead)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.99
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.15
¬ Remarkable(creature, be extinct if all member of it specie be dead)
0.43
Rule weight: 0.58
Evidence weight: 0.98
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.29
¬ Remarkable(animal, has live body while computer do not)
0.42
Rule weight: 0.58
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.76
¬ Remarkable(wild animal, be beautiful but can be deadly)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.99
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.18
¬ Remarkable(goat, eat just about anything)

Remarkability from parent implausibility

0.29
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.42
Plausible(creature, be extinct if all member of it specie be dead)
Evidence: 0.06
Remarkable(horse, die only once)
Evidence: 0.16
¬ Plausible(horse, die only once)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.34
Plausible(animal, has live body while computer do not)
Evidence: 0.06
Remarkable(horse, die only once)
Evidence: 0.16
¬ Plausible(horse, die only once)
0.27
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.06
Plausible(wild animal, be beautiful but can be deadly)
Evidence: 0.06
Remarkable(horse, die only once)
Evidence: 0.16
¬ Plausible(horse, die only once)

Remarkability from sibling implausibility

0.41
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.75
Evidence: 0.16
Plausible(horse, die only once)
Evidence: 0.18
Remarkable(goat, eat just about anything)
Evidence: 0.12
¬ Plausible(goat, eat just about anything)

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.16
Plausible(horse, die only once)
Evidence: 0.13
¬ Salient(horse, die only once)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.13
Salient(horse, die only once)
Evidence: 0.92
¬ Typical(horse, die only once)
Evidence: 0.06
¬ Remarkable(horse, die only once)

Typical implies Plausible

0.11
Rule weight: 0.48
Evidence weight: 0.22
Similarity weight: 1.00
Evidence: 0.16
Plausible(horse, die only once)
Evidence: 0.92
¬ Typical(horse, die only once)

Typicality and Rermarkability incompatibility between a parent and a child

0.38
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.45
¬ Typical(animal, has live body while computer do not)
0.37
Rule weight: 0.51
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.56
¬ Typical(wild animal, be beautiful but can be deadly)
0.37
Rule weight: 0.51
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.93
¬ Typical(creature, be extinct if all member of it specie be dead)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 0.75
Evidence: 0.06
¬ Remarkable(horse, die only once)
Evidence: 0.74
¬ Typical(goat, eat just about anything)

Typicality inheritance from parent to child

0.36
Rule weight: 0.48
Evidence weight: 0.97
Similarity weight: 0.76
Evidence: 0.92
Typical(horse, die only once)
Evidence: 0.45
¬ Typical(animal, has live body while computer do not)
0.35
Rule weight: 0.48
Evidence weight: 0.96
Similarity weight: 0.76
Evidence: 0.92
Typical(horse, die only once)
Evidence: 0.56
¬ Typical(wild animal, be beautiful but can be deadly)
0.34
Rule weight: 0.48
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.92
Typical(horse, die only once)
Evidence: 0.93
¬ Typical(creature, be extinct if all member of it specie be dead)