howl with laughter: requires read something funny

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires read something funny 1.00
requires read something very funny 0.98
requires see something funny 0.96
requires find something funny 0.95
requires read funny joke 0.95
requires think of something funny 0.95
requires hear something funny 0.94
requires watch something funny 0.94
be motivated by something be funny 0.93
be motivated by you see something very funny 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.84
¬ Salient(howl with laughter, requires read something funny)

Similarity expansion

0.83
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.98
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.98
¬ Plausible(howl with laughter, requires read something very funny)
0.81
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.98
Evidence: 0.97
Remarkable(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires read something very funny)
0.81
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.98
Evidence: 0.03
Typical(howl with laughter, requires read something funny)
Evidence: 0.04
¬ Typical(howl with laughter, requires read something very funny)
0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.99
¬ Plausible(howl with laughter, requires find something funny)
0.81
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Plausible(howl with laughter, requires read funny joke)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 1.00
¬ Plausible(howl with laughter, requires think of something funny)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.94
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.99
¬ Plausible(howl with laughter, requires watch something funny)
0.79
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.95
Evidence: 0.03
Typical(howl with laughter, requires read something funny)
Evidence: 0.02
¬ Typical(howl with laughter, requires think of something funny)
0.79
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.93
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.99
¬ Plausible(howl with laughter, be motivated by something be funny)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.97
Remarkable(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires find something funny)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.03
Typical(howl with laughter, requires read something funny)
Evidence: 0.03
¬ Typical(howl with laughter, requires find something funny)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.97
Remarkable(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires read funny joke)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.95
Evidence: 0.97
Remarkable(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires think of something funny)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.03
Typical(howl with laughter, requires read something funny)
Evidence: 0.03
¬ Typical(howl with laughter, requires watch something funny)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.99
¬ Plausible(howl with laughter, be motivated by you see something very funny)
0.78
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.94
Evidence: 0.97
Remarkable(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires watch something funny)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.03
Typical(howl with laughter, requires read something funny)
Evidence: 0.03
¬ Typical(howl with laughter, be motivated by something be funny)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.93
Evidence: 0.97
Remarkable(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, be motivated by something be funny)
0.77
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.95
Evidence: 0.03
Typical(howl with laughter, requires read something funny)
Evidence: 0.05
¬ Typical(howl with laughter, requires read funny joke)
0.77
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.03
Typical(howl with laughter, requires read something funny)
Evidence: 0.03
¬ Typical(howl with laughter, be motivated by you see something very funny)
0.76
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.92
Evidence: 0.97
Remarkable(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, be motivated by you see something very funny)
0.74
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.98
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.75
¬ Salient(howl with laughter, requires read something very funny)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.66
¬ Salient(howl with laughter, requires read funny joke)
0.71
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.95
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.80
¬ Salient(howl with laughter, requires find something funny)
0.70
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.94
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.84
¬ Salient(howl with laughter, requires watch something funny)
0.70
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.95
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.88
¬ Salient(howl with laughter, requires think of something funny)
0.69
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.93
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.86
¬ Salient(howl with laughter, be motivated by something be funny)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.82
¬ Salient(howl with laughter, be motivated by you see something very funny)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.84
Salient(howl with laughter, requires read something funny)
Evidence: 0.03
¬ Typical(howl with laughter, requires read something funny)
Evidence: 0.97
¬ Remarkable(howl with laughter, requires read something funny)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.99
Plausible(howl with laughter, requires read something funny)
Evidence: 0.03
¬ Typical(howl with laughter, requires read something funny)