issue: be important in business

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

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Weight: 0.65
, item
Weight: 0.65
, matter
Weight: 0.64
, option
Weight: 0.63
Siblings court case
Weight: 0.68
, topic
Weight: 0.66
, headache
Weight: 0.66
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Weight: 0.66
, crisis
Weight: 0.65

Related properties

Property Similarity
be important in business 1.00
be important to gilgamesh 0.82
be for businesses 0.81
be important for development meritnation 0.80
be important for development 0.80
affect market for music industries 0.78
be in sport important to us 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.93
¬ Salient(issue, be important in business)

Similarity expansion

0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.93
Salient(issue, be important in business)
Evidence: 0.84
¬ Salient(issue, be important to gilgamesh)
0.65
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.81
Evidence: 0.93
Salient(issue, be important in business)
Evidence: 0.87
¬ Salient(issue, be for businesses)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.93
Salient(issue, be important in business)
Evidence: 0.94
¬ Salient(issue, be important for development meritnation)
0.63
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.80
Evidence: 0.93
Salient(issue, be important in business)
Evidence: 0.94
¬ Salient(issue, be important for development)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Typical(issue, be important in business)
Evidence: 0.88
¬ Typical(issue, be important to gilgamesh)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.81
Evidence: 0.89
Typical(issue, be important in business)
Evidence: 0.85
¬ Typical(issue, be for businesses)
0.62
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.82
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.80
¬ Plausible(issue, be important to gilgamesh)
0.62
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.78
Evidence: 0.93
Salient(issue, be important in business)
Evidence: 0.93
¬ Salient(issue, affect market for music industries)
0.61
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.81
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.82
¬ Plausible(issue, be for businesses)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.89
Typical(issue, be important in business)
Evidence: 0.93
¬ Typical(issue, be important for development)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.89
Typical(issue, be important in business)
Evidence: 0.94
¬ Typical(issue, be important for development meritnation)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.93
Salient(issue, be important in business)
Evidence: 0.85
¬ Salient(issue, be in sport important to us)
0.59
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.89
Typical(issue, be important in business)
Evidence: 0.74
¬ Typical(issue, be in sport important to us)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.89
¬ Plausible(issue, be important for development)
0.59
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.89
¬ Plausible(issue, be important for development meritnation)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.89
Typical(issue, be important in business)
Evidence: 0.97
¬ Typical(issue, affect market for music industries)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.82
Evidence: 0.67
Remarkable(issue, be important in business)
Evidence: 0.52
¬ Remarkable(issue, be important to gilgamesh)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.76
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.74
¬ Plausible(issue, be in sport important to us)
0.58
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.78
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.91
¬ Plausible(issue, affect market for music industries)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.67
Remarkable(issue, be important in business)
Evidence: 0.47
¬ Remarkable(issue, affect market for music industries)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.67
Remarkable(issue, be important in business)
Evidence: 0.61
¬ Remarkable(issue, be for businesses)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.67
Remarkable(issue, be important in business)
Evidence: 0.59
¬ Remarkable(issue, be important for development meritnation)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.80
Evidence: 0.67
Remarkable(issue, be important in business)
Evidence: 0.61
¬ Remarkable(issue, be important for development)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.67
Remarkable(issue, be important in business)
Evidence: 0.73
¬ Remarkable(issue, be in sport important to us)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.93
Salient(issue, be important in business)
Evidence: 0.89
¬ Typical(issue, be important in business)
Evidence: 0.67
¬ Remarkable(issue, be important in business)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.85
Plausible(issue, be important in business)
Evidence: 0.89
¬ Typical(issue, be important in business)