itch: be fun to scratch

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents symptom
Weight: 0.58
, thing
Weight: 0.55
, discomfort
Weight: 0.55
, sensation
Weight: 0.54
Siblings irritation
Weight: 0.33
, fever
Weight: 0.32
, insomnia
Weight: 0.32
, sneezing
Weight: 0.32
, inflammation
Weight: 0.32

Related properties

Property Similarity
be fun to scratch 1.00
feel good to scratch 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.10
Plausible(itch, be fun to scratch)
Evidence: 0.11
¬ Salient(itch, be fun to scratch)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.92
Evidence: 0.10
Plausible(itch, be fun to scratch)
Evidence: 0.04
¬ Plausible(itch, feel good to scratch)
0.74
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.92
Evidence: 0.11
Salient(itch, be fun to scratch)
Evidence: 0.07
¬ Salient(itch, feel good to scratch)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.11
Remarkable(itch, be fun to scratch)
Evidence: 0.11
¬ Remarkable(itch, feel good to scratch)
0.70
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.92
Evidence: 0.32
Typical(itch, be fun to scratch)
Evidence: 0.15
¬ Typical(itch, feel good to scratch)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.11
Salient(itch, be fun to scratch)
Evidence: 0.32
¬ Typical(itch, be fun to scratch)
Evidence: 0.11
¬ Remarkable(itch, be fun to scratch)

Typical implies Plausible

0.34
Rule weight: 0.48
Evidence weight: 0.71
Similarity weight: 1.00
Evidence: 0.10
Plausible(itch, be fun to scratch)
Evidence: 0.32
¬ Typical(itch, be fun to scratch)