jump at chance: causes get what you want

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes get what you want 1.00
requires know that be what you want 0.97
be motivated by you know what you want 0.97
be used to get something you really want 0.96
be motivated by you really want it 0.94
be motivated by prove you can do it 0.88
be motivated by do it 0.87
requires hurry to do something 0.87
requires not take your time 0.86
causes you could get kill 0.86

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.93
¬ Salient(jump at chance, causes get what you want)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.97
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.99
¬ Plausible(jump at chance, requires know that be what you want)
0.82
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.97
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.98
¬ Plausible(jump at chance, be motivated by you know what you want)
0.81
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.96
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 1.00
¬ Plausible(jump at chance, be used to get something you really want)
0.80
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.94
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.95
¬ Plausible(jump at chance, be motivated by you really want it)
0.80
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.97
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.04
¬ Typical(jump at chance, requires know that be what you want)
0.79
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.96
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.03
¬ Typical(jump at chance, be used to get something you really want)
0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.84
¬ Salient(jump at chance, be motivated by you know what you want)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.92
¬ Salient(jump at chance, requires know that be what you want)
0.77
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.07
¬ Typical(jump at chance, be motivated by you know what you want)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.92
¬ Remarkable(jump at chance, requires know that be what you want)
0.77
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.97
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.91
¬ Remarkable(jump at chance, be motivated by you know what you want)
0.76
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.96
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.92
¬ Salient(jump at chance, be used to get something you really want)
0.76
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.94
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.74
¬ Salient(jump at chance, be motivated by you really want it)
0.76
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.96
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.94
¬ Remarkable(jump at chance, be used to get something you really want)
0.75
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.94
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.93
¬ Remarkable(jump at chance, be motivated by you really want it)
0.75
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.88
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.95
¬ Plausible(jump at chance, be motivated by prove you can do it)
0.74
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.87
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.99
¬ Plausible(jump at chance, requires hurry to do something)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.99
¬ Plausible(jump at chance, requires not take your time)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.94
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.09
¬ Typical(jump at chance, be motivated by you really want it)
0.73
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.86
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.84
¬ Plausible(jump at chance, causes you could get kill)
0.71
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.86
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.49
¬ Salient(jump at chance, requires not take your time)
0.71
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.88
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.75
¬ Salient(jump at chance, be motivated by prove you can do it)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.87
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.04
¬ Typical(jump at chance, requires hurry to do something)
0.71
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.86
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.55
¬ Salient(jump at chance, causes you could get kill)
0.70
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.92
¬ Remarkable(jump at chance, be motivated by prove you can do it)
0.70
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.06
¬ Typical(jump at chance, requires not take your time)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.87
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.90
¬ Salient(jump at chance, requires hurry to do something)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.86
¬ Remarkable(jump at chance, requires not take your time)
0.69
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.86
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.80
¬ Remarkable(jump at chance, causes you could get kill)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.87
Evidence: 0.93
Remarkable(jump at chance, causes get what you want)
Evidence: 0.92
¬ Remarkable(jump at chance, requires hurry to do something)
0.67
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.88
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.10
¬ Typical(jump at chance, be motivated by prove you can do it)
0.50
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.86
Evidence: 0.03
Typical(jump at chance, causes get what you want)
Evidence: 0.33
¬ Typical(jump at chance, causes you could get kill)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.93
Salient(jump at chance, causes get what you want)
Evidence: 0.03
¬ Typical(jump at chance, causes get what you want)
Evidence: 0.93
¬ Remarkable(jump at chance, causes get what you want)

Typical implies Plausible

0.48
Rule weight: 0.48
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 1.00
Plausible(jump at chance, causes get what you want)
Evidence: 0.03
¬ Typical(jump at chance, causes get what you want)