jump at chance: causes you could get kill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you could get kill 1.00
causes get what you want 0.86
be motivated by prove you can do it 0.85
be used to get something you really want 0.83
requires know that be what you want 0.83
be motivated by you really want it 0.82
be motivated by you know what you want 0.82
be motivated by do it 0.82
requires not take your time 0.81
requires hurry to do something 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.55
¬ Salient(jump at chance, causes you could get kill)

Similarity expansion

0.72
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.03
¬ Typical(jump at chance, causes get what you want)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.03
¬ Typical(jump at chance, be used to get something you really want)
0.69
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.83
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.04
¬ Typical(jump at chance, requires know that be what you want)
0.68
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.10
¬ Typical(jump at chance, be motivated by prove you can do it)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.82
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.07
¬ Typical(jump at chance, be motivated by you know what you want)
0.67
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.80
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.04
¬ Typical(jump at chance, requires hurry to do something)
0.66
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.06
¬ Typical(jump at chance, requires not take your time)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.82
Evidence: 0.33
Typical(jump at chance, causes you could get kill)
Evidence: 0.09
¬ Typical(jump at chance, be motivated by you really want it)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.86
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 1.00
¬ Plausible(jump at chance, causes get what you want)
0.61
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.85
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.95
¬ Plausible(jump at chance, be motivated by prove you can do it)
0.60
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.93
¬ Remarkable(jump at chance, causes get what you want)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 1.00
¬ Plausible(jump at chance, be used to get something you really want)
0.59
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.85
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.92
¬ Remarkable(jump at chance, be motivated by prove you can do it)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.95
¬ Plausible(jump at chance, be motivated by you really want it)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.83
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.99
¬ Plausible(jump at chance, requires know that be what you want)
0.59
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.82
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.98
¬ Plausible(jump at chance, be motivated by you know what you want)
0.58
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.94
¬ Remarkable(jump at chance, be used to get something you really want)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.99
¬ Plausible(jump at chance, requires not take your time)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.83
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.92
¬ Remarkable(jump at chance, requires know that be what you want)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.80
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.99
¬ Plausible(jump at chance, requires hurry to do something)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.91
¬ Remarkable(jump at chance, be motivated by you know what you want)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.82
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.93
¬ Remarkable(jump at chance, be motivated by you really want it)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.86
¬ Remarkable(jump at chance, requires not take your time)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.80
Remarkable(jump at chance, causes you could get kill)
Evidence: 0.92
¬ Remarkable(jump at chance, requires hurry to do something)
0.54
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.81
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.49
¬ Salient(jump at chance, requires not take your time)
0.48
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.85
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.75
¬ Salient(jump at chance, be motivated by prove you can do it)
0.47
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.82
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.74
¬ Salient(jump at chance, be motivated by you really want it)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.82
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.84
¬ Salient(jump at chance, be motivated by you know what you want)
0.43
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.86
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.93
¬ Salient(jump at chance, causes get what you want)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.92
¬ Salient(jump at chance, be used to get something you really want)
0.42
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.83
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.92
¬ Salient(jump at chance, requires know that be what you want)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.90
¬ Salient(jump at chance, requires hurry to do something)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.55
Salient(jump at chance, causes you could get kill)
Evidence: 0.33
¬ Typical(jump at chance, causes you could get kill)
Evidence: 0.80
¬ Remarkable(jump at chance, causes you could get kill)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.84
Plausible(jump at chance, causes you could get kill)
Evidence: 0.33
¬ Typical(jump at chance, causes you could get kill)