jump out of window: be motivated by die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by die 1.00
causes die 0.93
requires prepare to die 0.85
be motivated by kill yourself 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.33
Plausible(jump out of window, be motivated by die)
Evidence: 0.33
¬ Salient(jump out of window, be motivated by die)

Similarity expansion

0.73
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.93
Evidence: 0.91
Typical(jump out of window, be motivated by die)
Evidence: 0.90
¬ Typical(jump out of window, causes die)
0.70
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.93
Evidence: 0.33
Salient(jump out of window, be motivated by die)
Evidence: 0.17
¬ Salient(jump out of window, causes die)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.93
Evidence: 0.52
Remarkable(jump out of window, be motivated by die)
Evidence: 0.26
¬ Remarkable(jump out of window, causes die)
0.67
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.85
Evidence: 0.91
Typical(jump out of window, be motivated by die)
Evidence: 0.85
¬ Typical(jump out of window, requires prepare to die)
0.63
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.91
Typical(jump out of window, be motivated by die)
Evidence: 0.76
¬ Typical(jump out of window, be motivated by kill yourself)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.33
Salient(jump out of window, be motivated by die)
Evidence: 0.29
¬ Salient(jump out of window, requires prepare to die)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.52
Remarkable(jump out of window, be motivated by die)
Evidence: 0.42
¬ Remarkable(jump out of window, requires prepare to die)
0.55
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.93
Evidence: 0.33
Plausible(jump out of window, be motivated by die)
Evidence: 0.45
¬ Plausible(jump out of window, causes die)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.33
Salient(jump out of window, be motivated by die)
Evidence: 0.31
¬ Salient(jump out of window, be motivated by kill yourself)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.33
Plausible(jump out of window, be motivated by die)
Evidence: 0.41
¬ Plausible(jump out of window, requires prepare to die)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.33
Plausible(jump out of window, be motivated by die)
Evidence: 0.44
¬ Plausible(jump out of window, be motivated by kill yourself)
0.47
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.52
Remarkable(jump out of window, be motivated by die)
Evidence: 0.62
¬ Remarkable(jump out of window, be motivated by kill yourself)

Typical and Remarkable implies Salient

0.09
Rule weight: 0.14
Evidence weight: 0.68
Similarity weight: 1.00
Evidence: 0.33
Salient(jump out of window, be motivated by die)
Evidence: 0.91
¬ Typical(jump out of window, be motivated by die)
Evidence: 0.52
¬ Remarkable(jump out of window, be motivated by die)

Typical implies Plausible

0.18
Rule weight: 0.48
Evidence weight: 0.38
Similarity weight: 1.00
Evidence: 0.33
Plausible(jump out of window, be motivated by die)
Evidence: 0.91
¬ Typical(jump out of window, be motivated by die)