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jump out of window
:
be motivated by die
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be motivated by die
1.00
causes die
0.93
requires prepare to die
0.85
be motivated by kill yourself
0.79
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.22
Rule weight:
0.28
Evidence weight:
0.78
Similarity weight:
1.00
Evidence:
0.33
Plausible(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.33
¬ Salient(
jump out of window
,
be motivated by die
)
Similarity expansion
0.73
Rule weight:
0.85
Evidence weight:
0.92
Similarity weight:
0.93
Evidence:
0.91
Typical(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.90
¬ Typical(
jump out of window
,
causes die
)
0.70
Rule weight:
0.85
Evidence weight:
0.88
Similarity weight:
0.93
Evidence:
0.33
Salient(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.17
¬ Salient(
jump out of window
,
causes die
)
0.69
Rule weight:
0.85
Evidence weight:
0.87
Similarity weight:
0.93
Evidence:
0.52
Remarkable(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.26
¬ Remarkable(
jump out of window
,
causes die
)
0.67
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.85
Evidence:
0.91
Typical(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.85
¬ Typical(
jump out of window
,
requires prepare to die
)
0.63
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.79
Evidence:
0.91
Typical(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.76
¬ Typical(
jump out of window
,
be motivated by kill yourself
)
0.59
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.85
Evidence:
0.33
Salient(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.29
¬ Salient(
jump out of window
,
requires prepare to die
)
0.58
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.85
Evidence:
0.52
Remarkable(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.42
¬ Remarkable(
jump out of window
,
requires prepare to die
)
0.55
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.93
Evidence:
0.33
Plausible(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.45
¬ Plausible(
jump out of window
,
causes die
)
0.53
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.79
Evidence:
0.33
Salient(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.31
¬ Salient(
jump out of window
,
be motivated by kill yourself
)
0.52
Rule weight:
0.85
Evidence weight:
0.72
Similarity weight:
0.85
Evidence:
0.33
Plausible(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.41
¬ Plausible(
jump out of window
,
requires prepare to die
)
0.47
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.79
Evidence:
0.33
Plausible(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.44
¬ Plausible(
jump out of window
,
be motivated by kill yourself
)
0.47
Rule weight:
0.85
Evidence weight:
0.70
Similarity weight:
0.79
Evidence:
0.52
Remarkable(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.62
¬ Remarkable(
jump out of window
,
be motivated by kill yourself
)
Typical and Remarkable implies Salient
0.09
Rule weight:
0.14
Evidence weight:
0.68
Similarity weight:
1.00
Evidence:
0.33
Salient(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.91
¬ Typical(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.52
¬ Remarkable(
jump out of window
,
be motivated by die
)
Typical implies Plausible
0.18
Rule weight:
0.48
Evidence weight:
0.38
Similarity weight:
1.00
Evidence:
0.33
Plausible(
jump out of window
,
be motivated by die
)
⋁
Evidence:
0.91
¬ Typical(
jump out of window
,
be motivated by die
)