jump out of window: requires prepare to die

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires prepare to die 1.00
causes die 0.85
be motivated by die 0.85
requires want to kill yourself 0.77
requires be ready to fall 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.23
Rule weight: 0.28
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.41
Plausible(jump out of window, requires prepare to die)
Evidence: 0.29
¬ Salient(jump out of window, requires prepare to die)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.85
Evidence: 0.29
Salient(jump out of window, requires prepare to die)
Evidence: 0.17
¬ Salient(jump out of window, causes die)
0.63
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.85
Evidence: 0.85
Typical(jump out of window, requires prepare to die)
Evidence: 0.90
¬ Typical(jump out of window, causes die)
0.63
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.85
Evidence: 0.85
Typical(jump out of window, requires prepare to die)
Evidence: 0.91
¬ Typical(jump out of window, be motivated by die)
0.62
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.85
Evidence: 0.42
Remarkable(jump out of window, requires prepare to die)
Evidence: 0.26
¬ Remarkable(jump out of window, causes die)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.85
Typical(jump out of window, requires prepare to die)
Evidence: 0.41
¬ Typical(jump out of window, requires be ready to fall)
0.59
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.85
Evidence: 0.41
Plausible(jump out of window, requires prepare to die)
Evidence: 0.33
¬ Plausible(jump out of window, be motivated by die)
0.58
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.85
Typical(jump out of window, requires prepare to die)
Evidence: 0.73
¬ Typical(jump out of window, requires want to kill yourself)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.85
Evidence: 0.29
Salient(jump out of window, requires prepare to die)
Evidence: 0.33
¬ Salient(jump out of window, be motivated by die)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.41
Plausible(jump out of window, requires prepare to die)
Evidence: 0.45
¬ Plausible(jump out of window, causes die)
0.53
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.29
Salient(jump out of window, requires prepare to die)
Evidence: 0.27
¬ Salient(jump out of window, requires want to kill yourself)
0.51
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.85
Evidence: 0.42
Remarkable(jump out of window, requires prepare to die)
Evidence: 0.52
¬ Remarkable(jump out of window, be motivated by die)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.77
Evidence: 0.41
Plausible(jump out of window, requires prepare to die)
Evidence: 0.50
¬ Plausible(jump out of window, requires want to kill yourself)
0.44
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.42
Remarkable(jump out of window, requires prepare to die)
Evidence: 0.56
¬ Remarkable(jump out of window, requires want to kill yourself)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.42
Remarkable(jump out of window, requires prepare to die)
Evidence: 0.63
¬ Remarkable(jump out of window, requires be ready to fall)
0.39
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.76
Evidence: 0.29
Salient(jump out of window, requires prepare to die)
Evidence: 0.56
¬ Salient(jump out of window, requires be ready to fall)
0.35
Rule weight: 0.85
Evidence weight: 0.55
Similarity weight: 0.76
Evidence: 0.41
Plausible(jump out of window, requires prepare to die)
Evidence: 0.77
¬ Plausible(jump out of window, requires be ready to fall)

Typical and Remarkable implies Salient

0.10
Rule weight: 0.14
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.29
Salient(jump out of window, requires prepare to die)
Evidence: 0.85
¬ Typical(jump out of window, requires prepare to die)
Evidence: 0.42
¬ Remarkable(jump out of window, requires prepare to die)

Typical implies Plausible

0.24
Rule weight: 0.48
Evidence weight: 0.50
Similarity weight: 1.00
Evidence: 0.41
Plausible(jump out of window, requires prepare to die)
Evidence: 0.85
¬ Typical(jump out of window, requires prepare to die)