jump out of window: requires be ready to fall

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires be ready to fall 1.00
causes you fall 0.81
causes fall 0.80
causes fall to grind 0.77
requires make sure it be open 0.76
be used to experience feel of fall 0.76
requires prepare to die 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.56
¬ Salient(jump out of window, requires be ready to fall)

Similarity expansion

0.60
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.80
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.52
¬ Plausible(jump out of window, causes fall)
0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.77
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.47
¬ Plausible(jump out of window, causes fall to grind)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.41
¬ Plausible(jump out of window, requires prepare to die)
0.58
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.72
¬ Plausible(jump out of window, causes you fall)
0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.41
Typical(jump out of window, requires be ready to fall)
Evidence: 0.20
¬ Typical(jump out of window, requires make sure it be open)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.56
Salient(jump out of window, requires be ready to fall)
Evidence: 0.39
¬ Salient(jump out of window, causes fall)
0.56
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.56
Salient(jump out of window, requires be ready to fall)
Evidence: 0.29
¬ Salient(jump out of window, requires prepare to die)
0.55
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.56
Salient(jump out of window, requires be ready to fall)
Evidence: 0.38
¬ Salient(jump out of window, causes fall to grind)
0.54
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.81
Evidence: 0.56
Salient(jump out of window, requires be ready to fall)
Evidence: 0.49
¬ Salient(jump out of window, causes you fall)
0.54
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.63
Remarkable(jump out of window, requires be ready to fall)
Evidence: 0.42
¬ Remarkable(jump out of window, requires prepare to die)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.78
¬ Plausible(jump out of window, be used to experience feel of fall)
0.53
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.80
Evidence: 0.63
Remarkable(jump out of window, requires be ready to fall)
Evidence: 0.60
¬ Remarkable(jump out of window, causes fall)
0.53
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.81
Evidence: 0.63
Remarkable(jump out of window, requires be ready to fall)
Evidence: 0.64
¬ Remarkable(jump out of window, causes you fall)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.88
¬ Plausible(jump out of window, requires make sure it be open)
0.51
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.77
Evidence: 0.63
Remarkable(jump out of window, requires be ready to fall)
Evidence: 0.61
¬ Remarkable(jump out of window, causes fall to grind)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.63
Remarkable(jump out of window, requires be ready to fall)
Evidence: 0.62
¬ Remarkable(jump out of window, be used to experience feel of fall)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.41
Typical(jump out of window, requires be ready to fall)
Evidence: 0.47
¬ Typical(jump out of window, causes you fall)
0.50
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.41
Typical(jump out of window, requires be ready to fall)
Evidence: 0.41
¬ Typical(jump out of window, be used to experience feel of fall)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.56
Salient(jump out of window, requires be ready to fall)
Evidence: 0.59
¬ Salient(jump out of window, be used to experience feel of fall)
0.47
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.56
Salient(jump out of window, requires be ready to fall)
Evidence: 0.65
¬ Salient(jump out of window, requires make sure it be open)
0.45
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.63
Remarkable(jump out of window, requires be ready to fall)
Evidence: 0.85
¬ Remarkable(jump out of window, requires make sure it be open)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.80
Evidence: 0.41
Typical(jump out of window, requires be ready to fall)
Evidence: 0.68
¬ Typical(jump out of window, causes fall)
0.38
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.41
Typical(jump out of window, requires be ready to fall)
Evidence: 0.72
¬ Typical(jump out of window, causes fall to grind)
0.32
Rule weight: 0.85
Evidence weight: 0.50
Similarity weight: 0.76
Evidence: 0.41
Typical(jump out of window, requires be ready to fall)
Evidence: 0.85
¬ Typical(jump out of window, requires prepare to die)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.56
Salient(jump out of window, requires be ready to fall)
Evidence: 0.41
¬ Typical(jump out of window, requires be ready to fall)
Evidence: 0.63
¬ Remarkable(jump out of window, requires be ready to fall)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.77
Plausible(jump out of window, requires be ready to fall)
Evidence: 0.41
¬ Typical(jump out of window, requires be ready to fall)