jump out of window: be used to experience feel of fall

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to experience feel of fall 1.00
causes you fall 0.81
causes fall 0.78
requires be ready to fall 0.76
causes fall to grind 0.76
requires think 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.78
Plausible(jump out of window, be used to experience feel of fall)
Evidence: 0.59
¬ Salient(jump out of window, be used to experience feel of fall)

Similarity expansion

0.59
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.78
Plausible(jump out of window, be used to experience feel of fall)
Evidence: 0.52
¬ Plausible(jump out of window, causes fall)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.78
Plausible(jump out of window, be used to experience feel of fall)
Evidence: 0.47
¬ Plausible(jump out of window, causes fall to grind)
0.58
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.81
Evidence: 0.78
Plausible(jump out of window, be used to experience feel of fall)
Evidence: 0.72
¬ Plausible(jump out of window, causes you fall)
0.56
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.75
Evidence: 0.78
Plausible(jump out of window, be used to experience feel of fall)
Evidence: 0.58
¬ Plausible(jump out of window, requires think)
0.56
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.59
Salient(jump out of window, be used to experience feel of fall)
Evidence: 0.39
¬ Salient(jump out of window, causes fall)
0.55
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.81
Evidence: 0.59
Salient(jump out of window, be used to experience feel of fall)
Evidence: 0.49
¬ Salient(jump out of window, causes you fall)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.76
Evidence: 0.59
Salient(jump out of window, be used to experience feel of fall)
Evidence: 0.38
¬ Salient(jump out of window, causes fall to grind)
0.54
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.78
Plausible(jump out of window, be used to experience feel of fall)
Evidence: 0.77
¬ Plausible(jump out of window, requires be ready to fall)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.75
Evidence: 0.59
Salient(jump out of window, be used to experience feel of fall)
Evidence: 0.45
¬ Salient(jump out of window, requires think)
0.52
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.81
Evidence: 0.62
Remarkable(jump out of window, be used to experience feel of fall)
Evidence: 0.64
¬ Remarkable(jump out of window, causes you fall)
0.51
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.62
Remarkable(jump out of window, be used to experience feel of fall)
Evidence: 0.60
¬ Remarkable(jump out of window, causes fall)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.59
Salient(jump out of window, be used to experience feel of fall)
Evidence: 0.56
¬ Salient(jump out of window, requires be ready to fall)
0.50
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.76
Evidence: 0.62
Remarkable(jump out of window, be used to experience feel of fall)
Evidence: 0.61
¬ Remarkable(jump out of window, causes fall to grind)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.41
Typical(jump out of window, be used to experience feel of fall)
Evidence: 0.47
¬ Typical(jump out of window, causes you fall)
0.49
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.62
Remarkable(jump out of window, be used to experience feel of fall)
Evidence: 0.63
¬ Remarkable(jump out of window, requires be ready to fall)
0.49
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.75
Evidence: 0.62
Remarkable(jump out of window, be used to experience feel of fall)
Evidence: 0.61
¬ Remarkable(jump out of window, requires think)
0.49
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.76
Evidence: 0.41
Typical(jump out of window, be used to experience feel of fall)
Evidence: 0.41
¬ Typical(jump out of window, requires be ready to fall)
0.40
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.75
Evidence: 0.41
Typical(jump out of window, be used to experience feel of fall)
Evidence: 0.62
¬ Typical(jump out of window, requires think)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.78
Evidence: 0.41
Typical(jump out of window, be used to experience feel of fall)
Evidence: 0.68
¬ Typical(jump out of window, causes fall)
0.37
Rule weight: 0.85
Evidence weight: 0.57
Similarity weight: 0.76
Evidence: 0.41
Typical(jump out of window, be used to experience feel of fall)
Evidence: 0.72
¬ Typical(jump out of window, causes fall to grind)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.59
Salient(jump out of window, be used to experience feel of fall)
Evidence: 0.41
¬ Typical(jump out of window, be used to experience feel of fall)
Evidence: 0.62
¬ Remarkable(jump out of window, be used to experience feel of fall)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.78
Plausible(jump out of window, be used to experience feel of fall)
Evidence: 0.41
¬ Typical(jump out of window, be used to experience feel of fall)