jump out of window: be motivated by your build be on fire

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be motivated by your build be on fire 1.00
be motivated by build be on fire 0.98
be motivated by build may be on fire 0.95
be motivated by you be on fire 0.95
be motivated by your house be on fire 0.93
be motivated by my house be on fire 0.90
be motivated by room be on fire 0.88
be used to when there fire 0.84
be motivated by escape from fire 0.83
be motivated by escape burn build 0.82

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.43
¬ Salient(jump out of window, be motivated by your build be on fire)

Similarity expansion

0.75
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.98
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.86
¬ Remarkable(jump out of window, be motivated by build be on fire)
0.73
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.95
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.87
¬ Remarkable(jump out of window, be motivated by build may be on fire)
0.73
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.95
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.85
¬ Remarkable(jump out of window, be motivated by you be on fire)
0.72
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.93
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.81
¬ Remarkable(jump out of window, be motivated by your house be on fire)
0.70
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.81
¬ Remarkable(jump out of window, be motivated by my house be on fire)
0.68
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.98
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.68
¬ Plausible(jump out of window, be motivated by build be on fire)
0.68
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.88
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.82
¬ Remarkable(jump out of window, be motivated by room be on fire)
0.67
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.93
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.57
¬ Plausible(jump out of window, be motivated by your house be on fire)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.68
¬ Plausible(jump out of window, be motivated by you be on fire)
0.66
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.95
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.70
¬ Plausible(jump out of window, be motivated by build may be on fire)
0.65
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.90
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.56
¬ Plausible(jump out of window, be motivated by my house be on fire)
0.65
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.84
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.80
¬ Remarkable(jump out of window, be used to when there fire)
0.65
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.98
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.39
¬ Salient(jump out of window, be motivated by build be on fire)
0.64
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.83
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.90
¬ Remarkable(jump out of window, be motivated by escape from fire)
0.63
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.89
Remarkable(jump out of window, be motivated by your build be on fire)
Evidence: 0.88
¬ Remarkable(jump out of window, be motivated by escape burn build)
0.63
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.88
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.60
¬ Plausible(jump out of window, be motivated by room be on fire)
0.62
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.93
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.38
¬ Salient(jump out of window, be motivated by your house be on fire)
0.62
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.41
¬ Salient(jump out of window, be motivated by build may be on fire)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.95
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.43
¬ Salient(jump out of window, be motivated by you be on fire)
0.61
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.98
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.41
¬ Typical(jump out of window, be motivated by build be on fire)
0.60
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.90
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.37
¬ Salient(jump out of window, be motivated by my house be on fire)
0.60
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.95
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.40
¬ Typical(jump out of window, be motivated by build may be on fire)
0.58
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.88
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.39
¬ Salient(jump out of window, be motivated by room be on fire)
0.58
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.95
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.43
¬ Typical(jump out of window, be motivated by you be on fire)
0.57
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.82
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.69
¬ Plausible(jump out of window, be motivated by escape burn build)
0.57
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.83
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.72
¬ Plausible(jump out of window, be motivated by escape from fire)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.84
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.79
¬ Plausible(jump out of window, be used to when there fire)
0.56
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.83
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.32
¬ Typical(jump out of window, be motivated by escape from fire)
0.55
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.84
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.34
¬ Typical(jump out of window, be used to when there fire)
0.53
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.82
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.38
¬ Typical(jump out of window, be motivated by escape burn build)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.82
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.45
¬ Salient(jump out of window, be motivated by escape burn build)
0.51
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.93
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.54
¬ Typical(jump out of window, be motivated by your house be on fire)
0.51
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.83
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.49
¬ Salient(jump out of window, be motivated by escape from fire)
0.50
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.88
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.51
¬ Typical(jump out of window, be motivated by room be on fire)
0.49
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.84
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.54
¬ Salient(jump out of window, be used to when there fire)
0.49
Rule weight: 0.85
Evidence weight: 0.63
Similarity weight: 0.90
Evidence: 0.34
Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.56
¬ Typical(jump out of window, be motivated by my house be on fire)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.43
Salient(jump out of window, be motivated by your build be on fire)
Evidence: 0.34
¬ Typical(jump out of window, be motivated by your build be on fire)
Evidence: 0.89
¬ Remarkable(jump out of window, be motivated by your build be on fire)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.74
Plausible(jump out of window, be motivated by your build be on fire)
Evidence: 0.34
¬ Typical(jump out of window, be motivated by your build be on fire)