jump out of window: requires get close to window first

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires get close to window first 1.00
requires first open window 0.94
requires open window first 0.94
requires open window before 0.91
requires pick first floor window 0.88
requires open it first 0.86
causes window to break 0.85
requires stand on window sill 0.81
requires open it up 0.80
requires open window and step foward 0.80

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.44
¬ Salient(jump out of window, requires get close to window first)

Similarity expansion

0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.82
¬ Remarkable(jump out of window, requires open window first)
0.71
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.94
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.82
¬ Remarkable(jump out of window, requires first open window)
0.69
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.91
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.83
¬ Remarkable(jump out of window, requires open window before)
0.69
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.88
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.56
¬ Remarkable(jump out of window, requires pick first floor window)
0.67
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.81
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.29
¬ Remarkable(jump out of window, requires stand on window sill)
0.65
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.86
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.78
¬ Remarkable(jump out of window, requires open it first)
0.65
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.94
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.54
¬ Plausible(jump out of window, requires first open window)
0.65
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.85
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.77
¬ Remarkable(jump out of window, causes window to break)
0.65
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.88
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.24
¬ Salient(jump out of window, requires pick first floor window)
0.64
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.94
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.58
¬ Plausible(jump out of window, requires open window first)
0.62
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.80
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.69
¬ Remarkable(jump out of window, requires open window and step foward)
0.62
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.94
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.41
¬ Salient(jump out of window, requires first open window)
0.61
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.88
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.53
¬ Plausible(jump out of window, requires pick first floor window)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.19
¬ Typical(jump out of window, requires open it up)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.87
Remarkable(jump out of window, requires get close to window first)
Evidence: 0.80
¬ Remarkable(jump out of window, requires open it up)
0.61
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.94
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.42
¬ Salient(jump out of window, requires open window first)
0.61
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.91
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.39
¬ Typical(jump out of window, requires open window before)
0.60
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.86
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.55
¬ Plausible(jump out of window, requires open it first)
0.59
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.91
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.73
¬ Plausible(jump out of window, requires open window before)
0.57
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.81
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.31
¬ Salient(jump out of window, requires stand on window sill)
0.57
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.85
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.64
¬ Plausible(jump out of window, causes window to break)
0.56
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.86
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.41
¬ Salient(jump out of window, requires open it first)
0.56
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.94
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.52
¬ Typical(jump out of window, requires open window first)
0.56
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.80
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.31
¬ Typical(jump out of window, requires open window and step foward)
0.56
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.91
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.51
¬ Salient(jump out of window, requires open window before)
0.55
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.94
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.55
¬ Typical(jump out of window, requires first open window)
0.54
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.85
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.46
¬ Salient(jump out of window, causes window to break)
0.52
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.85
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.50
¬ Typical(jump out of window, causes window to break)
0.52
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.81
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.45
¬ Typical(jump out of window, requires stand on window sill)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.81
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.81
¬ Plausible(jump out of window, requires stand on window sill)
0.49
Rule weight: 0.85
Evidence weight: 0.67
Similarity weight: 0.86
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.58
¬ Typical(jump out of window, requires open it first)
0.49
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.80
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.83
¬ Plausible(jump out of window, requires open window and step foward)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.80
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.91
¬ Plausible(jump out of window, requires open it up)
0.45
Rule weight: 0.85
Evidence weight: 0.61
Similarity weight: 0.88
Evidence: 0.43
Typical(jump out of window, requires get close to window first)
Evidence: 0.69
¬ Typical(jump out of window, requires pick first floor window)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.80
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.67
¬ Salient(jump out of window, requires open window and step foward)
0.41
Rule weight: 0.85
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.73
¬ Salient(jump out of window, requires open it up)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.44
Salient(jump out of window, requires get close to window first)
Evidence: 0.43
¬ Typical(jump out of window, requires get close to window first)
Evidence: 0.87
¬ Remarkable(jump out of window, requires get close to window first)

Typical implies Plausible

0.41
Rule weight: 0.48
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.66
Plausible(jump out of window, requires get close to window first)
Evidence: 0.43
¬ Typical(jump out of window, requires get close to window first)