jump out of window: requires stand on window sill

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
requires stand on window sill 1.00
requires open window before 0.82
requires first open window 0.82
requires open window first 0.82
requires get close to window first 0.81
causes window to break 0.79
requires pick first floor window 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.26
Rule weight: 0.28
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.31
¬ Salient(jump out of window, requires stand on window sill)

Similarity expansion

0.62
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.82
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.54
¬ Plausible(jump out of window, requires first open window)
0.62
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.82
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.58
¬ Plausible(jump out of window, requires open window first)
0.61
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.79
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.53
¬ Plausible(jump out of window, requires pick first floor window)
0.61
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.66
¬ Plausible(jump out of window, requires get close to window first)
0.60
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.82
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.73
¬ Plausible(jump out of window, requires open window before)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.64
¬ Plausible(jump out of window, causes window to break)
0.56
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.79
Evidence: 0.31
Salient(jump out of window, requires stand on window sill)
Evidence: 0.24
¬ Salient(jump out of window, requires pick first floor window)
0.55
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.82
Evidence: 0.45
Typical(jump out of window, requires stand on window sill)
Evidence: 0.39
¬ Typical(jump out of window, requires open window before)
0.53
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.81
Evidence: 0.45
Typical(jump out of window, requires stand on window sill)
Evidence: 0.43
¬ Typical(jump out of window, requires get close to window first)
0.50
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.82
Evidence: 0.31
Salient(jump out of window, requires stand on window sill)
Evidence: 0.41
¬ Salient(jump out of window, requires first open window)
0.50
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.45
Typical(jump out of window, requires stand on window sill)
Evidence: 0.52
¬ Typical(jump out of window, requires open window first)
0.49
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.82
Evidence: 0.31
Salient(jump out of window, requires stand on window sill)
Evidence: 0.42
¬ Salient(jump out of window, requires open window first)
0.49
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.79
Evidence: 0.45
Typical(jump out of window, requires stand on window sill)
Evidence: 0.50
¬ Typical(jump out of window, causes window to break)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.82
Evidence: 0.45
Typical(jump out of window, requires stand on window sill)
Evidence: 0.55
¬ Typical(jump out of window, requires first open window)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.81
Evidence: 0.31
Salient(jump out of window, requires stand on window sill)
Evidence: 0.44
¬ Salient(jump out of window, requires get close to window first)
0.46
Rule weight: 0.85
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.31
Salient(jump out of window, requires stand on window sill)
Evidence: 0.46
¬ Salient(jump out of window, causes window to break)
0.45
Rule weight: 0.85
Evidence weight: 0.65
Similarity weight: 0.82
Evidence: 0.31
Salient(jump out of window, requires stand on window sill)
Evidence: 0.51
¬ Salient(jump out of window, requires open window before)
0.42
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.79
Evidence: 0.45
Typical(jump out of window, requires stand on window sill)
Evidence: 0.69
¬ Typical(jump out of window, requires pick first floor window)
0.41
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.29
Remarkable(jump out of window, requires stand on window sill)
Evidence: 0.56
¬ Remarkable(jump out of window, requires pick first floor window)
0.31
Rule weight: 0.85
Evidence weight: 0.45
Similarity weight: 0.79
Evidence: 0.29
Remarkable(jump out of window, requires stand on window sill)
Evidence: 0.77
¬ Remarkable(jump out of window, causes window to break)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.29
Remarkable(jump out of window, requires stand on window sill)
Evidence: 0.82
¬ Remarkable(jump out of window, requires open window first)
0.29
Rule weight: 0.85
Evidence weight: 0.42
Similarity weight: 0.82
Evidence: 0.29
Remarkable(jump out of window, requires stand on window sill)
Evidence: 0.82
¬ Remarkable(jump out of window, requires first open window)
0.29
Rule weight: 0.85
Evidence weight: 0.41
Similarity weight: 0.82
Evidence: 0.29
Remarkable(jump out of window, requires stand on window sill)
Evidence: 0.83
¬ Remarkable(jump out of window, requires open window before)
0.27
Rule weight: 0.85
Evidence weight: 0.38
Similarity weight: 0.81
Evidence: 0.29
Remarkable(jump out of window, requires stand on window sill)
Evidence: 0.87
¬ Remarkable(jump out of window, requires get close to window first)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.31
Salient(jump out of window, requires stand on window sill)
Evidence: 0.45
¬ Typical(jump out of window, requires stand on window sill)
Evidence: 0.29
¬ Remarkable(jump out of window, requires stand on window sill)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.81
Plausible(jump out of window, requires stand on window sill)
Evidence: 0.45
¬ Typical(jump out of window, requires stand on window sill)