karate: be played

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents discipline
Weight: 0.65
, art
Weight: 0.62
, black belt
Weight: 0.59
, thing
Weight: 0.55
, sport
Weight: 0.55
Siblings judo
Weight: 0.36
, kickboxing
Weight: 0.36
, calligraphy
Weight: 0.34
, boxing
Weight: 0.34
, archery
Weight: 0.34

Related properties

Property Similarity
be played 1.00
is played 0.99

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.05
Rule weight: 0.13
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(karate, be played)
Evidence: 0.81
¬ Remarkable(archery, be played)

Remarkability from sibling implausibility

0.59
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.66
Plausible(karate, be played)
Evidence: 0.81
Remarkable(archery, be played)
Evidence: 0.41
¬ Plausible(archery, be played)

Salient implies Plausible

0.21
Rule weight: 0.28
Evidence weight: 0.74
Similarity weight: 1.00
Evidence: 0.66
Plausible(karate, be played)
Evidence: 0.79
¬ Salient(karate, be played)

Similarity expansion

0.82
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.99
Evidence: 0.63
Typical(karate, be played)
Evidence: 0.10
¬ Typical(karate, is played)
0.76
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.99
Evidence: 0.66
Plausible(karate, be played)
Evidence: 0.32
¬ Plausible(karate, is played)
0.75
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.79
Salient(karate, be played)
Evidence: 0.55
¬ Salient(karate, is played)
0.65
Rule weight: 0.85
Evidence weight: 0.77
Similarity weight: 0.99
Evidence: 0.75
Remarkable(karate, be played)
Evidence: 0.92
¬ Remarkable(karate, is played)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.79
Salient(karate, be played)
Evidence: 0.63
¬ Typical(karate, be played)
Evidence: 0.75
¬ Remarkable(karate, be played)

Typical implies Plausible

0.38
Rule weight: 0.48
Evidence weight: 0.79
Similarity weight: 1.00
Evidence: 0.66
Plausible(karate, be played)
Evidence: 0.63
¬ Typical(karate, be played)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.75
¬ Remarkable(karate, be played)
Evidence: 0.31
¬ Typical(archery, be played)