kill: be both fun and profitable

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.56
, film
Weight: 0.56
, word
Weight: 0.55
, method
Weight: 0.52
Siblings shoot
Weight: 0.32
, hate
Weight: 0.31
, poison
Weight: 0.31
, fuck
Weight: 0.30
, movie
Weight: 0.30

Related properties

Property Similarity
be both fun and profitable 1.00
be used to fun 0.78
be fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)
Evidence: 0.67
¬ Remarkable(fuck, be used to fun)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)
Evidence: 0.75
¬ Remarkable(movie, be used to fun)
0.10
Rule weight: 0.13
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)
Evidence: 0.75
¬ Remarkable(movie, be fun)

Remarkability from sibling implausibility

0.46
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.62
Plausible(kill, be both fun and profitable)
Evidence: 0.67
Remarkable(fuck, be used to fun)
Evidence: 0.11
¬ Plausible(fuck, be used to fun)
0.46
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.62
Plausible(kill, be both fun and profitable)
Evidence: 0.75
Remarkable(movie, be used to fun)
Evidence: 0.24
¬ Plausible(movie, be used to fun)
0.45
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.62
Plausible(kill, be both fun and profitable)
Evidence: 0.75
Remarkable(movie, be fun)
Evidence: 0.28
¬ Plausible(movie, be fun)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.62
Plausible(kill, be both fun and profitable)
Evidence: 0.03
¬ Salient(kill, be both fun and profitable)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.96
Typical(kill, be both fun and profitable)
Evidence: 0.84
¬ Typical(kill, be used to fun)
0.63
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.78
Evidence: 0.62
Plausible(kill, be both fun and profitable)
Evidence: 0.12
¬ Plausible(kill, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.78
Evidence: 0.03
Remarkable(kill, be both fun and profitable)
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
0.50
Rule weight: 0.85
Evidence weight: 0.75
Similarity weight: 0.78
Evidence: 0.03
Salient(kill, be both fun and profitable)
Evidence: 0.26
¬ Salient(kill, be used to fun)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.03
Salient(kill, be both fun and profitable)
Evidence: 0.96
¬ Typical(kill, be both fun and profitable)
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)

Typical implies Plausible

0.30
Rule weight: 0.48
Evidence weight: 0.63
Similarity weight: 1.00
Evidence: 0.62
Plausible(kill, be both fun and profitable)
Evidence: 0.96
¬ Typical(kill, be both fun and profitable)

Typicality and Rermarkability incompatibility between siblings

0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)
Evidence: 0.39
¬ Typical(movie, be used to fun)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)
Evidence: 0.54
¬ Typical(fuck, be used to fun)
0.10
Rule weight: 0.14
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)
Evidence: 0.36
¬ Typical(movie, be fun)