kill: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.56
, film
Weight: 0.56
, word
Weight: 0.55
, method
Weight: 0.52
Siblings shoot
Weight: 0.32
, hate
Weight: 0.31
, poison
Weight: 0.31
, fuck
Weight: 0.30
, movie
Weight: 0.30

Related properties

Property Similarity
be used to fun 1.00
be fun 0.99
be fun to watch 0.90
be used to enjoy 0.79
be both fun and profitable 0.78
be really cool 0.78
be watch for enjoyment 0.77
be used to enjoyment 0.76
be enjoy 0.76
be thrill 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.24
Rule weight: 0.66
Evidence weight: 0.48
Similarity weight: 0.75
Evidence: 0.39
Plausible(word, be thrill)
Evidence: 0.84
¬ Typical(kill, be used to fun)
0.17
Rule weight: 0.66
Evidence weight: 0.29
Similarity weight: 0.90
Evidence: 0.16
Plausible(film, be fun to watch)
Evidence: 0.84
¬ Typical(kill, be used to fun)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.16
¬ Plausible(film, be fun to watch)
0.05
Rule weight: 0.09
Evidence weight: 0.66
Similarity weight: 0.75
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.39
¬ Plausible(word, be thrill)

Remarkability exclusitivity betweem a parent and a child

0.47
Rule weight: 0.58
Evidence weight: 0.90
Similarity weight: 0.90
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.57
¬ Remarkable(film, be fun to watch)
0.40
Rule weight: 0.58
Evidence weight: 0.93
Similarity weight: 0.75
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.40
¬ Remarkable(word, be thrill)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.67
¬ Remarkable(fuck, be used to fun)
0.12
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 1.00
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.75
¬ Remarkable(movie, be used to fun)
0.11
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.99
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.75
¬ Remarkable(movie, be fun)
0.10
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.90
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.83
¬ Remarkable(movie, be fun to watch)
0.09
Rule weight: 0.13
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.67
¬ Remarkable(movie, be used to enjoy)
0.09
Rule weight: 0.13
Evidence weight: 0.91
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.52
¬ Remarkable(fuck, be used to enjoyment)
0.09
Rule weight: 0.13
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.62
¬ Remarkable(movie, be enjoy)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.80
¬ Remarkable(movie, be watch for enjoyment)

Remarkability from parent implausibility

0.35
Rule weight: 0.42
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.16
Plausible(film, be fun to watch)
Evidence: 0.17
Remarkable(kill, be used to fun)
Evidence: 0.12
¬ Plausible(kill, be used to fun)
0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.39
Plausible(word, be thrill)
Evidence: 0.17
Remarkable(kill, be used to fun)
Evidence: 0.12
¬ Plausible(kill, be used to fun)

Remarkability from sibling implausibility

0.58
Rule weight: 0.60
Evidence weight: 0.97
Similarity weight: 1.00
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.67
Remarkable(fuck, be used to fun)
Evidence: 0.11
¬ Plausible(fuck, be used to fun)
0.57
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.75
Remarkable(movie, be used to fun)
Evidence: 0.24
¬ Plausible(movie, be used to fun)
0.56
Rule weight: 0.60
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.75
Remarkable(movie, be fun)
Evidence: 0.28
¬ Plausible(movie, be fun)
0.52
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.83
Remarkable(movie, be fun to watch)
Evidence: 0.32
¬ Plausible(movie, be fun to watch)
0.43
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.79
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.67
Remarkable(movie, be used to enjoy)
Evidence: 0.32
¬ Plausible(movie, be used to enjoy)
0.42
Rule weight: 0.60
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.80
Remarkable(movie, be watch for enjoyment)
Evidence: 0.52
¬ Plausible(movie, be watch for enjoyment)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.62
Remarkable(movie, be enjoy)
Evidence: 0.35
¬ Plausible(movie, be enjoy)
0.30
Rule weight: 0.60
Evidence weight: 0.65
Similarity weight: 0.76
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.52
Remarkable(fuck, be used to enjoyment)
Evidence: 0.83
¬ Plausible(fuck, be used to enjoyment)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.26
¬ Salient(kill, be used to fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.17
Remarkable(kill, be used to fun)
Evidence: 0.03
¬ Remarkable(kill, be both fun and profitable)
0.65
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.26
Salient(kill, be used to fun)
Evidence: 0.03
¬ Salient(kill, be both fun and profitable)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.78
Evidence: 0.84
Typical(kill, be used to fun)
Evidence: 0.96
¬ Typical(kill, be both fun and profitable)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.78
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.62
¬ Plausible(kill, be both fun and profitable)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.26
Salient(kill, be used to fun)
Evidence: 0.84
¬ Typical(kill, be used to fun)
Evidence: 0.17
¬ Remarkable(kill, be used to fun)

Typical implies Plausible

0.12
Rule weight: 0.48
Evidence weight: 0.26
Similarity weight: 1.00
Evidence: 0.12
Plausible(kill, be used to fun)
Evidence: 0.84
¬ Typical(kill, be used to fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.42
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.90
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.51
¬ Typical(film, be fun to watch)
0.36
Rule weight: 0.51
Evidence weight: 0.94
Similarity weight: 0.75
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.35
¬ Typical(word, be thrill)

Typicality and Rermarkability incompatibility between siblings

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.39
¬ Typical(movie, be used to fun)
0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.99
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.36
¬ Typical(movie, be fun)
0.12
Rule weight: 0.14
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.54
¬ Typical(fuck, be used to fun)
0.12
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.90
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.29
¬ Typical(movie, be fun to watch)
0.10
Rule weight: 0.14
Evidence weight: 0.97
Similarity weight: 0.77
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.20
¬ Typical(movie, be watch for enjoyment)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.34
¬ Typical(movie, be used to enjoy)
0.10
Rule weight: 0.14
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.31
¬ Typical(fuck, be used to enjoyment)
0.10
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.17
¬ Remarkable(kill, be used to fun)
Evidence: 0.33
¬ Typical(movie, be enjoy)

Typicality inheritance from parent to child

0.40
Rule weight: 0.48
Evidence weight: 0.92
Similarity weight: 0.90
Evidence: 0.84
Typical(kill, be used to fun)
Evidence: 0.51
¬ Typical(film, be fun to watch)
0.34
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.75
Evidence: 0.84
Typical(kill, be used to fun)
Evidence: 0.35
¬ Typical(word, be thrill)