kill: be evil

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents hit
Weight: 0.56
, film
Weight: 0.56
, word
Weight: 0.55
, method
Weight: 0.52
Siblings shoot
Weight: 0.32
, hate
Weight: 0.31
, poison
Weight: 0.31
, fuck
Weight: 0.30
, movie
Weight: 0.30

Related properties

Property Similarity
be evil 1.00
be motivated by be evil 0.97
be motivated by you be evil 0.95
wants to destroy your enemy 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(kill, be evil)
Evidence: 0.33
¬ Remarkable(hate, wants to destroy your enemy)

Remarkability from sibling implausibility

0.31
Rule weight: 0.60
Evidence weight: 0.69
Similarity weight: 0.76
Evidence: 0.05
Plausible(kill, be evil)
Evidence: 0.33
Remarkable(hate, wants to destroy your enemy)
Evidence: 0.49
¬ Plausible(hate, wants to destroy your enemy)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.05
Plausible(kill, be evil)
Evidence: 0.51
¬ Salient(kill, be evil)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.97
Evidence: 0.05
Plausible(kill, be evil)
Evidence: 0.03
¬ Plausible(kill, be motivated by be evil)
0.71
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.97
Evidence: 0.83
Typical(kill, be evil)
Evidence: 0.86
¬ Typical(kill, be motivated by be evil)
0.60
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.97
Evidence: 0.51
Salient(kill, be evil)
Evidence: 0.56
¬ Salient(kill, be motivated by be evil)
0.55
Rule weight: 0.85
Evidence weight: 0.66
Similarity weight: 0.97
Evidence: 0.42
Remarkable(kill, be evil)
Evidence: 0.59
¬ Remarkable(kill, be motivated by be evil)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.51
Salient(kill, be evil)
Evidence: 0.83
¬ Typical(kill, be evil)
Evidence: 0.42
¬ Remarkable(kill, be evil)

Typical implies Plausible

0.10
Rule weight: 0.48
Evidence weight: 0.21
Similarity weight: 1.00
Evidence: 0.05
Plausible(kill, be evil)
Evidence: 0.83
¬ Typical(kill, be evil)

Typicality and Rermarkability incompatibility between siblings

0.07
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.76
Evidence: 0.42
¬ Remarkable(kill, be evil)
Evidence: 0.71
¬ Typical(hate, wants to destroy your enemy)