kill: be motivated by be evil

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

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Parents hit
Weight: 0.56
, film
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, word
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, method
Weight: 0.52
Siblings shoot
Weight: 0.32
, hate
Weight: 0.31
, poison
Weight: 0.31
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Weight: 0.30
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Weight: 0.30

Related properties

Property Similarity
be motivated by be evil 1.00
be motivated by you be evil 0.98
be evil 0.97
wants to destroy your enemy 0.77
be motivated by kill can stop bad thing 0.76
wants to fight enemy 0.75

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.75
Evidence: 0.59
¬ Remarkable(kill, be motivated by be evil)
Evidence: 0.24
¬ Remarkable(hate, wants to fight enemy)
0.08
Rule weight: 0.13
Evidence weight: 0.81
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(kill, be motivated by be evil)
Evidence: 0.33
¬ Remarkable(hate, wants to destroy your enemy)

Remarkability from sibling implausibility

0.31
Rule weight: 0.60
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.03
Plausible(kill, be motivated by be evil)
Evidence: 0.33
Remarkable(hate, wants to destroy your enemy)
Evidence: 0.49
¬ Plausible(hate, wants to destroy your enemy)
0.29
Rule weight: 0.60
Evidence weight: 0.64
Similarity weight: 0.75
Evidence: 0.03
Plausible(kill, be motivated by be evil)
Evidence: 0.24
Remarkable(hate, wants to fight enemy)
Evidence: 0.50
¬ Plausible(hate, wants to fight enemy)

Salient implies Plausible

0.13
Rule weight: 0.28
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.03
Plausible(kill, be motivated by be evil)
Evidence: 0.56
¬ Salient(kill, be motivated by be evil)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.97
Evidence: 0.03
Plausible(kill, be motivated by be evil)
Evidence: 0.05
¬ Plausible(kill, be evil)
0.73
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.97
Evidence: 0.86
Typical(kill, be motivated by be evil)
Evidence: 0.83
¬ Typical(kill, be evil)
0.68
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.97
Evidence: 0.59
Remarkable(kill, be motivated by be evil)
Evidence: 0.42
¬ Remarkable(kill, be evil)
0.64
Rule weight: 0.85
Evidence weight: 0.78
Similarity weight: 0.97
Evidence: 0.56
Salient(kill, be motivated by be evil)
Evidence: 0.51
¬ Salient(kill, be evil)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.78
Similarity weight: 1.00
Evidence: 0.56
Salient(kill, be motivated by be evil)
Evidence: 0.86
¬ Typical(kill, be motivated by be evil)
Evidence: 0.59
¬ Remarkable(kill, be motivated by be evil)

Typical implies Plausible

0.08
Rule weight: 0.48
Evidence weight: 0.17
Similarity weight: 1.00
Evidence: 0.03
Plausible(kill, be motivated by be evil)
Evidence: 0.86
¬ Typical(kill, be motivated by be evil)

Typicality and Rermarkability incompatibility between siblings

0.06
Rule weight: 0.14
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.59
¬ Remarkable(kill, be motivated by be evil)
Evidence: 0.71
¬ Typical(hate, wants to destroy your enemy)
0.06
Rule weight: 0.14
Evidence weight: 0.56
Similarity weight: 0.75
Evidence: 0.59
¬ Remarkable(kill, be motivated by be evil)
Evidence: 0.76
¬ Typical(hate, wants to fight enemy)