knowledge: wants to understand something good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents weapon
Weight: 0.64
, attribute
Weight: 0.64
, force
Weight: 0.63
, quality
Weight: 0.62
, benefit
Weight: 0.62
Siblings experience
Weight: 0.35
, intellect
Weight: 0.34
, passion
Weight: 0.34
, enthusiasm
Weight: 0.33
, wealth
Weight: 0.33

Related properties

Property Similarity
wants to understand something good 1.00
be used to understand world 0.83
make person happy 0.81
be used to work good 0.80
wants to work 0.79
make person sad 0.78
be used to hurt or kill live thing 0.77
be used to kill somebody 0.76
be used to describe something 0.76
be defined as mind grasp of reality 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.47
Rule weight: 0.66
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.62
Plausible(attribute, be used to describe something)
Evidence: 0.19
¬ Typical(knowledge, wants to understand something good)
0.46
Rule weight: 0.66
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.19
¬ Typical(knowledge, wants to understand something good)
0.44
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.19
¬ Typical(knowledge, wants to understand something good)
0.44
Rule weight: 0.66
Evidence weight: 0.83
Similarity weight: 0.80
Evidence: 0.10
Plausible(attribute, be used to work good)
Evidence: 0.19
¬ Typical(knowledge, wants to understand something good)

Plausibility inheritance from parent to child

0.07
Rule weight: 0.09
Evidence weight: 0.96
Similarity weight: 0.80
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.10
¬ Plausible(attribute, be used to work good)
0.06
Rule weight: 0.09
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.33
¬ Plausible(weapon, be used to kill somebody)
0.05
Rule weight: 0.09
Evidence weight: 0.76
Similarity weight: 0.77
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.54
¬ Plausible(weapon, be used to hurt or kill live thing)
0.05
Rule weight: 0.09
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.62
¬ Plausible(attribute, be used to describe something)

Remarkability exclusitivity betweem a parent and a child

0.27
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.56
¬ Remarkable(attribute, be used to work good)
0.22
Rule weight: 0.58
Evidence weight: 0.49
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.70
¬ Remarkable(weapon, be used to kill somebody)
0.21
Rule weight: 0.58
Evidence weight: 0.47
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.72
¬ Remarkable(attribute, be used to describe something)
0.16
Rule weight: 0.58
Evidence weight: 0.37
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.87
¬ Remarkable(weapon, be used to hurt or kill live thing)

Remarkability exclusitivity between siblings

0.06
Rule weight: 0.13
Evidence weight: 0.61
Similarity weight: 0.79
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.54
¬ Remarkable(passion, wants to work)

Remarkability from parent implausibility

0.30
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.62
Plausible(attribute, be used to describe something)
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.55
¬ Plausible(knowledge, wants to understand something good)
0.30
Rule weight: 0.42
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.54
Plausible(weapon, be used to hurt or kill live thing)
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.55
¬ Plausible(knowledge, wants to understand something good)
0.29
Rule weight: 0.42
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.10
Plausible(attribute, be used to work good)
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.55
¬ Plausible(knowledge, wants to understand something good)
0.29
Rule weight: 0.42
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.33
Plausible(weapon, be used to kill somebody)
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.55
¬ Plausible(knowledge, wants to understand something good)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 0.79
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.54
Remarkable(passion, wants to work)
Evidence: 0.03
¬ Plausible(passion, wants to work)

Salient implies Plausible

0.17
Rule weight: 0.28
Evidence weight: 0.61
Similarity weight: 1.00
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.86
¬ Salient(knowledge, wants to understand something good)

Similarity expansion

0.68
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.83
Evidence: 0.86
Salient(knowledge, wants to understand something good)
Evidence: 0.35
¬ Salient(knowledge, be used to understand world)
0.66
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.83
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.24
¬ Remarkable(knowledge, be used to understand world)
0.65
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.86
Salient(knowledge, wants to understand something good)
Evidence: 0.11
¬ Salient(knowledge, make person sad)
0.64
Rule weight: 0.85
Evidence weight: 0.97
Similarity weight: 0.78
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.10
¬ Remarkable(knowledge, make person sad)
0.63
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.81
Evidence: 0.86
Salient(knowledge, wants to understand something good)
Evidence: 0.65
¬ Salient(knowledge, make person happy)
0.62
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.14
¬ Plausible(knowledge, make person sad)
0.62
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.29
¬ Plausible(knowledge, be used to understand world)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.76
Evidence: 0.86
Salient(knowledge, wants to understand something good)
Evidence: 0.48
¬ Salient(knowledge, be defined as mind grasp of reality)
0.60
Rule weight: 0.85
Evidence weight: 0.92
Similarity weight: 0.76
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.28
¬ Remarkable(knowledge, be defined as mind grasp of reality)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.73
Remarkable(knowledge, wants to understand something good)
Evidence: 0.49
¬ Remarkable(knowledge, make person happy)
0.60
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.81
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.30
¬ Plausible(knowledge, make person happy)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.76
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.44
¬ Plausible(knowledge, be defined as mind grasp of reality)
0.47
Rule weight: 0.85
Evidence weight: 0.69
Similarity weight: 0.81
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.39
¬ Typical(knowledge, make person happy)
0.47
Rule weight: 0.85
Evidence weight: 0.72
Similarity weight: 0.76
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.34
¬ Typical(knowledge, be defined as mind grasp of reality)
0.44
Rule weight: 0.85
Evidence weight: 0.62
Similarity weight: 0.83
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.47
¬ Typical(knowledge, be used to understand world)
0.23
Rule weight: 0.85
Evidence weight: 0.35
Similarity weight: 0.78
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.81
¬ Typical(knowledge, make person sad)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.86
Salient(knowledge, wants to understand something good)
Evidence: 0.19
¬ Typical(knowledge, wants to understand something good)
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)

Typical implies Plausible

0.44
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 1.00
Evidence: 0.55
Plausible(knowledge, wants to understand something good)
Evidence: 0.19
¬ Typical(knowledge, wants to understand something good)

Typicality and Rermarkability incompatibility between a parent and a child

0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.77
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.34
Rule weight: 0.51
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.16
¬ Typical(attribute, be used to describe something)
0.30
Rule weight: 0.51
Evidence weight: 0.76
Similarity weight: 0.76
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.23
Rule weight: 0.51
Evidence weight: 0.57
Similarity weight: 0.80
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.59
¬ Typical(attribute, be used to work good)

Typicality and Rermarkability incompatibility between siblings

0.05
Rule weight: 0.14
Evidence weight: 0.43
Similarity weight: 0.79
Evidence: 0.73
¬ Remarkable(knowledge, wants to understand something good)
Evidence: 0.79
¬ Typical(passion, wants to work)

Typicality inheritance from parent to child

0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.77
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.16
¬ Typical(weapon, be used to hurt or kill live thing)
0.32
Rule weight: 0.48
Evidence weight: 0.87
Similarity weight: 0.76
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.16
¬ Typical(attribute, be used to describe something)
0.27
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.32
¬ Typical(weapon, be used to kill somebody)
0.20
Rule weight: 0.48
Evidence weight: 0.53
Similarity weight: 0.80
Evidence: 0.19
Typical(knowledge, wants to understand something good)
Evidence: 0.59
¬ Typical(attribute, be used to work good)