laugh: be in bad situations

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents sound
Weight: 0.63
, thing
Weight: 0.61
, fun
Weight: 0.54
, laughter
Weight: 0.49
Siblings laughing
Weight: 0.37
, joke
Weight: 0.35
, smile
Weight: 0.34
, remember
Weight: 0.34

Related properties

Property Similarity
be in bad situations 1.00
be in serious situations 0.92
be in uncomfortable situations 0.92

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.13
Rule weight: 0.13
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(laugh, be in bad situations)
Evidence: 0.01
¬ Remarkable(smile, be in bad situations)

Remarkability from sibling implausibility

0.60
Rule weight: 0.60
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.00
Plausible(laugh, be in bad situations)
Evidence: 0.01
Remarkable(smile, be in bad situations)
Evidence: 0.01
¬ Plausible(smile, be in bad situations)

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Plausible(laugh, be in bad situations)
Evidence: 0.00
¬ Salient(laugh, be in bad situations)

Similarity expansion

0.79
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.00
Remarkable(laugh, be in bad situations)
Evidence: 0.00
¬ Remarkable(laugh, be in serious situations)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.00
Salient(laugh, be in bad situations)
Evidence: 0.00
¬ Salient(laugh, be in uncomfortable situations)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.00
Plausible(laugh, be in bad situations)
Evidence: 0.00
¬ Plausible(laugh, be in uncomfortable situations)
0.78
Rule weight: 0.85
Evidence weight: 1.00
Similarity weight: 0.92
Evidence: 0.00
Remarkable(laugh, be in bad situations)
Evidence: 0.00
¬ Remarkable(laugh, be in uncomfortable situations)
0.78
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.92
Evidence: 0.00
Salient(laugh, be in bad situations)
Evidence: 0.01
¬ Salient(laugh, be in serious situations)
0.71
Rule weight: 0.85
Evidence weight: 0.91
Similarity weight: 0.92
Evidence: 0.10
Typical(laugh, be in bad situations)
Evidence: 0.10
¬ Typical(laugh, be in uncomfortable situations)
0.69
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.92
Evidence: 0.10
Typical(laugh, be in bad situations)
Evidence: 0.14
¬ Typical(laugh, be in serious situations)
0.64
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.92
Evidence: 0.00
Plausible(laugh, be in bad situations)
Evidence: 0.19
¬ Plausible(laugh, be in serious situations)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
Salient(laugh, be in bad situations)
Evidence: 0.10
¬ Typical(laugh, be in bad situations)
Evidence: 0.00
¬ Remarkable(laugh, be in bad situations)

Typical implies Plausible

0.43
Rule weight: 0.48
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.00
Plausible(laugh, be in bad situations)
Evidence: 0.10
¬ Typical(laugh, be in bad situations)

Typicality and Rermarkability incompatibility between siblings

0.14
Rule weight: 0.14
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.00
¬ Remarkable(laugh, be in bad situations)
Evidence: 0.13
¬ Typical(smile, be in bad situations)