laughter: be good

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents joke
Weight: 0.64
, emotion
Weight: 0.61
, sound
Weight: 0.59
, thing
Weight: 0.58
, smile
Weight: 0.57
Siblings laugh
Weight: 0.49
, joy
Weight: 0.34
, applause
Weight: 0.34
, empathy
Weight: 0.34
, sadness
Weight: 0.33

Related properties

Property Similarity
be good 1.00
be bad 0.86
be good for us 0.86
make one feel good 0.85
be good for health 0.83
be motivated by something good have just happen 0.82
be motivated by you hear good joke 0.79
be motivated by you be happy 0.78
do not work well 0.78
causes you feel more positive 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.45
Rule weight: 0.66
Evidence weight: 0.79
Similarity weight: 0.85
Evidence: 0.68
Plausible(smile, make one feel good)
Evidence: 0.65
¬ Typical(laughter, be good)
0.38
Rule weight: 0.66
Evidence weight: 0.74
Similarity weight: 0.78
Evidence: 0.61
Plausible(smile, be motivated by you be happy)
Evidence: 0.65
¬ Typical(laughter, be good)
0.36
Rule weight: 0.66
Evidence weight: 0.54
Similarity weight: 1.00
Evidence: 0.30
Plausible(joke, be good)
Evidence: 0.65
¬ Typical(laughter, be good)
0.32
Rule weight: 0.66
Evidence weight: 0.62
Similarity weight: 0.77
Evidence: 0.41
Plausible(smile, causes you feel more positive)
Evidence: 0.65
¬ Typical(laughter, be good)
0.31
Rule weight: 0.66
Evidence weight: 0.57
Similarity weight: 0.82
Evidence: 0.34
Plausible(smile, be motivated by something good have just happen)
Evidence: 0.65
¬ Typical(laughter, be good)
0.31
Rule weight: 0.66
Evidence weight: 0.46
Similarity weight: 1.00
Evidence: 0.17
Plausible(smile, be good)
Evidence: 0.65
¬ Typical(laughter, be good)
0.30
Rule weight: 0.66
Evidence weight: 0.53
Similarity weight: 0.86
Evidence: 0.28
Plausible(joke, be bad)
Evidence: 0.65
¬ Typical(laughter, be good)
0.26
Rule weight: 0.66
Evidence weight: 0.51
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.65
¬ Typical(laughter, be good)

Plausibility inheritance from parent to child

0.08
Rule weight: 0.09
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.17
¬ Plausible(smile, be good)
0.07
Rule weight: 0.09
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.30
¬ Plausible(joke, be good)
0.06
Rule weight: 0.09
Evidence weight: 0.74
Similarity weight: 0.86
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.28
¬ Plausible(joke, be bad)
0.06
Rule weight: 0.09
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.25
¬ Plausible(thing, do not work well)
0.05
Rule weight: 0.09
Evidence weight: 0.68
Similarity weight: 0.82
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.34
¬ Plausible(smile, be motivated by something good have just happen)
0.04
Rule weight: 0.09
Evidence weight: 0.61
Similarity weight: 0.77
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.41
¬ Plausible(smile, causes you feel more positive)
0.03
Rule weight: 0.09
Evidence weight: 0.44
Similarity weight: 0.78
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.61
¬ Plausible(smile, be motivated by you be happy)
0.03
Rule weight: 0.09
Evidence weight: 0.37
Similarity weight: 0.85
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.68
¬ Plausible(smile, make one feel good)

Remarkability exclusitivity betweem a parent and a child

0.44
Rule weight: 0.58
Evidence weight: 0.88
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.20
¬ Remarkable(joke, be bad)
0.37
Rule weight: 0.58
Evidence weight: 0.65
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.62
¬ Remarkable(joke, be good)
0.34
Rule weight: 0.58
Evidence weight: 0.77
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.40
¬ Remarkable(thing, do not work well)
0.34
Rule weight: 0.58
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.72
¬ Remarkable(smile, be good)
0.26
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.85
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.82
¬ Remarkable(smile, make one feel good)
0.26
Rule weight: 0.58
Evidence weight: 0.58
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.73
¬ Remarkable(smile, causes you feel more positive)
0.25
Rule weight: 0.58
Evidence weight: 0.53
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.82
¬ Remarkable(smile, be motivated by something good have just happen)
0.24
Rule weight: 0.58
Evidence weight: 0.54
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.81
¬ Remarkable(smile, be motivated by you be happy)

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.87
Similarity weight: 0.83
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.22
¬ Remarkable(laugh, be good for health)
0.06
Rule weight: 0.13
Evidence weight: 0.56
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.77
¬ Remarkable(laugh, be motivated by you be happy)
0.06
Rule weight: 0.13
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.81
¬ Remarkable(laugh, be motivated by you hear good joke)

Remarkability from parent implausibility

0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.30
Plausible(joke, be good)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)
0.41
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.17
Plausible(smile, be good)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)
0.35
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.85
Evidence: 0.68
Plausible(smile, make one feel good)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)
0.35
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.86
Evidence: 0.28
Plausible(joke, be bad)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)
0.34
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.82
Evidence: 0.34
Plausible(smile, be motivated by something good have just happen)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)
0.32
Rule weight: 0.42
Evidence weight: 0.99
Similarity weight: 0.78
Evidence: 0.61
Plausible(smile, be motivated by you be happy)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.78
Evidence: 0.25
Plausible(thing, do not work well)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)
0.32
Rule weight: 0.42
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.41
Plausible(smile, causes you feel more positive)
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.07
¬ Plausible(laughter, be good)

Remarkability from sibling implausibility

0.47
Rule weight: 0.60
Evidence weight: 0.98
Similarity weight: 0.79
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.81
Remarkable(laugh, be motivated by you hear good joke)
Evidence: 0.09
¬ Plausible(laugh, be motivated by you hear good joke)
0.42
Rule weight: 0.60
Evidence weight: 0.85
Similarity weight: 0.83
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.22
Remarkable(laugh, be good for health)
Evidence: 0.21
¬ Plausible(laugh, be good for health)
0.42
Rule weight: 0.60
Evidence weight: 0.89
Similarity weight: 0.78
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.77
Remarkable(laugh, be motivated by you be happy)
Evidence: 0.51
¬ Plausible(laugh, be motivated by you be happy)

Salient implies Plausible

0.14
Rule weight: 0.28
Evidence weight: 0.51
Similarity weight: 1.00
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.52
¬ Salient(laughter, be good)

Similarity expansion

0.64
Rule weight: 0.85
Evidence weight: 0.87
Similarity weight: 0.86
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.14
¬ Plausible(laughter, be good for us)
0.61
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.86
Evidence: 0.57
Remarkable(laughter, be good)
Evidence: 0.39
¬ Remarkable(laughter, be good for us)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.60
¬ Typical(laughter, be good for us)
0.58
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.86
Evidence: 0.52
Salient(laughter, be good)
Evidence: 0.43
¬ Salient(laughter, be good for us)

Typical and Remarkable implies Salient

0.11
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 1.00
Evidence: 0.52
Salient(laughter, be good)
Evidence: 0.65
¬ Typical(laughter, be good)
Evidence: 0.57
¬ Remarkable(laughter, be good)

Typical implies Plausible

0.19
Rule weight: 0.48
Evidence weight: 0.39
Similarity weight: 1.00
Evidence: 0.07
Plausible(laughter, be good)
Evidence: 0.65
¬ Typical(laughter, be good)

Typicality and Rermarkability incompatibility between a parent and a child

0.41
Rule weight: 0.51
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.35
¬ Typical(joke, be good)
0.40
Rule weight: 0.51
Evidence weight: 0.92
Similarity weight: 0.85
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.14
¬ Typical(smile, make one feel good)
0.37
Rule weight: 0.51
Evidence weight: 0.73
Similarity weight: 1.00
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.47
¬ Typical(smile, be good)
0.36
Rule weight: 0.51
Evidence weight: 0.91
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.17
¬ Typical(smile, be motivated by you be happy)
0.35
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.82
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.27
¬ Typical(smile, be motivated by something good have just happen)
0.33
Rule weight: 0.51
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.26
¬ Typical(smile, causes you feel more positive)
0.31
Rule weight: 0.51
Evidence weight: 0.71
Similarity weight: 0.86
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.51
¬ Typical(joke, be bad)
0.29
Rule weight: 0.51
Evidence weight: 0.72
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.48
¬ Typical(thing, do not work well)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.88
Similarity weight: 0.78
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.21
¬ Typical(laugh, be motivated by you be happy)
0.08
Rule weight: 0.14
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.52
¬ Typical(laugh, be motivated by you hear good joke)
0.07
Rule weight: 0.14
Evidence weight: 0.65
Similarity weight: 0.83
Evidence: 0.57
¬ Remarkable(laughter, be good)
Evidence: 0.61
¬ Typical(laugh, be good for health)

Typicality inheritance from parent to child

0.43
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.35
¬ Typical(joke, be good)
0.41
Rule weight: 0.48
Evidence weight: 0.84
Similarity weight: 1.00
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.47
¬ Typical(smile, be good)
0.39
Rule weight: 0.48
Evidence weight: 0.95
Similarity weight: 0.85
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.14
¬ Typical(smile, make one feel good)
0.36
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.82
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.27
¬ Typical(smile, be motivated by something good have just happen)
0.36
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 0.78
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.17
¬ Typical(smile, be motivated by you be happy)
0.34
Rule weight: 0.48
Evidence weight: 0.82
Similarity weight: 0.86
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.51
¬ Typical(joke, be bad)
0.34
Rule weight: 0.48
Evidence weight: 0.91
Similarity weight: 0.77
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.26
¬ Typical(smile, causes you feel more positive)
0.31
Rule weight: 0.48
Evidence weight: 0.83
Similarity weight: 0.78
Evidence: 0.65
Typical(laughter, be good)
Evidence: 0.48
¬ Typical(thing, do not work well)