learn something new: be used to enjoyment

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to enjoyment 1.00
causes enjoyment 0.97
be used to fun 0.76
be motivated by joy of learn 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.27
Rule weight: 0.28
Evidence weight: 0.95
Similarity weight: 1.00
Evidence: 0.94
Plausible(learn something new, be used to enjoyment)
Evidence: 0.77
¬ Salient(learn something new, be used to enjoyment)

Similarity expansion

0.78
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.97
Evidence: 0.94
Plausible(learn something new, be used to enjoyment)
Evidence: 0.95
¬ Plausible(learn something new, causes enjoyment)
0.69
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.97
Evidence: 0.23
Typical(learn something new, be used to enjoyment)
Evidence: 0.21
¬ Typical(learn something new, causes enjoyment)
0.67
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.97
Evidence: 0.77
Salient(learn something new, be used to enjoyment)
Evidence: 0.82
¬ Salient(learn something new, causes enjoyment)
0.66
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.97
Evidence: 0.35
Remarkable(learn something new, be used to enjoyment)
Evidence: 0.31
¬ Remarkable(learn something new, causes enjoyment)
0.62
Rule weight: 0.85
Evidence weight: 0.95
Similarity weight: 0.76
Evidence: 0.94
Plausible(learn something new, be used to enjoyment)
Evidence: 0.85
¬ Plausible(learn something new, be used to fun)
0.61
Rule weight: 0.85
Evidence weight: 0.94
Similarity weight: 0.76
Evidence: 0.94
Plausible(learn something new, be used to enjoyment)
Evidence: 0.93
¬ Plausible(learn something new, be motivated by joy of learn)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.77
Salient(learn something new, be used to enjoyment)
Evidence: 0.66
¬ Salient(learn something new, be used to fun)
0.55
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.23
Typical(learn something new, be used to enjoyment)
Evidence: 0.20
¬ Typical(learn something new, be motivated by joy of learn)
0.53
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.77
Salient(learn something new, be used to enjoyment)
Evidence: 0.80
¬ Salient(learn something new, be motivated by joy of learn)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.35
Remarkable(learn something new, be used to enjoyment)
Evidence: 0.44
¬ Remarkable(learn something new, be used to fun)
0.46
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.76
Evidence: 0.23
Typical(learn something new, be used to enjoyment)
Evidence: 0.38
¬ Typical(learn something new, be used to fun)
0.37
Rule weight: 0.85
Evidence weight: 0.58
Similarity weight: 0.76
Evidence: 0.35
Remarkable(learn something new, be used to enjoyment)
Evidence: 0.64
¬ Remarkable(learn something new, be motivated by joy of learn)

Typical and Remarkable implies Salient

0.14
Rule weight: 0.14
Evidence weight: 0.98
Similarity weight: 1.00
Evidence: 0.77
Salient(learn something new, be used to enjoyment)
Evidence: 0.23
¬ Typical(learn something new, be used to enjoyment)
Evidence: 0.35
¬ Remarkable(learn something new, be used to enjoyment)

Typical implies Plausible

0.47
Rule weight: 0.48
Evidence weight: 0.99
Similarity weight: 1.00
Evidence: 0.94
Plausible(learn something new, be used to enjoyment)
Evidence: 0.23
¬ Typical(learn something new, be used to enjoyment)