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learn something new
:
be used to enjoyment
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
be used to enjoyment
1.00
causes enjoyment
0.97
be used to fun
0.76
be motivated by joy of learn
0.76
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.27
Rule weight:
0.28
Evidence weight:
0.95
Similarity weight:
1.00
Evidence:
0.94
Plausible(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.77
¬ Salient(
learn something new
,
be used to enjoyment
)
Similarity expansion
0.78
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.97
Evidence:
0.94
Plausible(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.95
¬ Plausible(
learn something new
,
causes enjoyment
)
0.69
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.97
Evidence:
0.23
Typical(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.21
¬ Typical(
learn something new
,
causes enjoyment
)
0.67
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.97
Evidence:
0.77
Salient(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.82
¬ Salient(
learn something new
,
causes enjoyment
)
0.66
Rule weight:
0.85
Evidence weight:
0.79
Similarity weight:
0.97
Evidence:
0.35
Remarkable(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.31
¬ Remarkable(
learn something new
,
causes enjoyment
)
0.62
Rule weight:
0.85
Evidence weight:
0.95
Similarity weight:
0.76
Evidence:
0.94
Plausible(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.85
¬ Plausible(
learn something new
,
be used to fun
)
0.61
Rule weight:
0.85
Evidence weight:
0.94
Similarity weight:
0.76
Evidence:
0.94
Plausible(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.93
¬ Plausible(
learn something new
,
be motivated by joy of learn
)
0.55
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.76
Evidence:
0.77
Salient(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.66
¬ Salient(
learn something new
,
be used to fun
)
0.55
Rule weight:
0.85
Evidence weight:
0.85
Similarity weight:
0.76
Evidence:
0.23
Typical(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.20
¬ Typical(
learn something new
,
be motivated by joy of learn
)
0.53
Rule weight:
0.85
Evidence weight:
0.82
Similarity weight:
0.76
Evidence:
0.77
Salient(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.80
¬ Salient(
learn something new
,
be motivated by joy of learn
)
0.46
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.76
Evidence:
0.35
Remarkable(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.44
¬ Remarkable(
learn something new
,
be used to fun
)
0.46
Rule weight:
0.85
Evidence weight:
0.71
Similarity weight:
0.76
Evidence:
0.23
Typical(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.38
¬ Typical(
learn something new
,
be used to fun
)
0.37
Rule weight:
0.85
Evidence weight:
0.58
Similarity weight:
0.76
Evidence:
0.35
Remarkable(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.64
¬ Remarkable(
learn something new
,
be motivated by joy of learn
)
Typical and Remarkable implies Salient
0.14
Rule weight:
0.14
Evidence weight:
0.98
Similarity weight:
1.00
Evidence:
0.77
Salient(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.23
¬ Typical(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.35
¬ Remarkable(
learn something new
,
be used to enjoyment
)
Typical implies Plausible
0.47
Rule weight:
0.48
Evidence weight:
0.99
Similarity weight:
1.00
Evidence:
0.94
Plausible(
learn something new
,
be used to enjoyment
)
⋁
Evidence:
0.23
¬ Typical(
learn something new
,
be used to enjoyment
)