learn something new: be used to fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
be used to fun 1.00
be used to enjoyment 0.76
be motivated by joy of learn 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.25
Rule weight: 0.28
Evidence weight: 0.90
Similarity weight: 1.00
Evidence: 0.85
Plausible(learn something new, be used to fun)
Evidence: 0.66
¬ Salient(learn something new, be used to fun)

Similarity expansion

0.57
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.38
Typical(learn something new, be used to fun)
Evidence: 0.20
¬ Typical(learn something new, be motivated by joy of learn)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Plausible(learn something new, be used to fun)
Evidence: 0.94
¬ Plausible(learn something new, be used to enjoyment)
0.56
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.85
Plausible(learn something new, be used to fun)
Evidence: 0.93
¬ Plausible(learn something new, be motivated by joy of learn)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.76
Evidence: 0.38
Typical(learn something new, be used to fun)
Evidence: 0.23
¬ Typical(learn something new, be used to enjoyment)
0.52
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.76
Evidence: 0.44
Remarkable(learn something new, be used to fun)
Evidence: 0.35
¬ Remarkable(learn something new, be used to enjoyment)
0.48
Rule weight: 0.85
Evidence weight: 0.74
Similarity weight: 0.76
Evidence: 0.66
Salient(learn something new, be used to fun)
Evidence: 0.77
¬ Salient(learn something new, be used to enjoyment)
0.47
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.76
Evidence: 0.66
Salient(learn something new, be used to fun)
Evidence: 0.80
¬ Salient(learn something new, be motivated by joy of learn)
0.41
Rule weight: 0.85
Evidence weight: 0.64
Similarity weight: 0.76
Evidence: 0.44
Remarkable(learn something new, be used to fun)
Evidence: 0.64
¬ Remarkable(learn something new, be motivated by joy of learn)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.66
Salient(learn something new, be used to fun)
Evidence: 0.38
¬ Typical(learn something new, be used to fun)
Evidence: 0.44
¬ Remarkable(learn something new, be used to fun)

Typical implies Plausible

0.45
Rule weight: 0.48
Evidence weight: 0.94
Similarity weight: 1.00
Evidence: 0.85
Plausible(learn something new, be used to fun)
Evidence: 0.38
¬ Typical(learn something new, be used to fun)