learn: be fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents thing
Weight: 0.55
, book
Weight: 0.52
, program
Weight: 0.50
, link
Weight: 0.47
, verb
Weight: 0.47
Siblings think
Weight: 0.33
, remember
Weight: 0.33
, know
Weight: 0.32
, talk show
Weight: 0.32
, talk
Weight: 0.31

Related properties

Property Similarity
be fun 1.00
be used to fun 0.99
be fun and reward 0.79
be useless but still enjoyable 0.77
causes laugh 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.89
Similarity weight: 0.79
Evidence: 0.75
Plausible(program, be fun and reward)
Evidence: 0.46
¬ Typical(learn, be fun)
0.35
Rule weight: 0.66
Evidence weight: 0.68
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.46
¬ Typical(learn, be fun)

Plausibility inheritance from parent to child

0.06
Rule weight: 0.09
Evidence weight: 0.82
Similarity weight: 0.77
Evidence: 0.39
Plausible(learn, be fun)
Evidence: 0.30
¬ Plausible(thing, be useless but still enjoyable)
0.04
Rule weight: 0.09
Evidence weight: 0.54
Similarity weight: 0.79
Evidence: 0.39
Plausible(learn, be fun)
Evidence: 0.75
¬ Plausible(program, be fun and reward)

Remarkability exclusitivity betweem a parent and a child

0.38
Rule weight: 0.58
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.42
¬ Remarkable(program, be fun and reward)
0.38
Rule weight: 0.58
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.41
¬ Remarkable(thing, be useless but still enjoyable)

Remarkability exclusitivity between siblings

0.12
Rule weight: 0.13
Evidence weight: 0.88
Similarity weight: 0.99
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.31
¬ Remarkable(think, be used to fun)
0.09
Rule weight: 0.13
Evidence weight: 0.86
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.37
¬ Remarkable(talk, causes laugh)

Remarkability from parent implausibility

0.31
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.75
Plausible(program, be fun and reward)
Evidence: 0.38
Remarkable(learn, be fun)
Evidence: 0.39
¬ Plausible(learn, be fun)
0.27
Rule weight: 0.42
Evidence weight: 0.83
Similarity weight: 0.77
Evidence: 0.30
Plausible(thing, be useless but still enjoyable)
Evidence: 0.38
Remarkable(learn, be fun)
Evidence: 0.39
¬ Plausible(learn, be fun)

Remarkability from sibling implausibility

0.56
Rule weight: 0.60
Evidence weight: 0.95
Similarity weight: 0.99
Evidence: 0.39
Plausible(learn, be fun)
Evidence: 0.31
Remarkable(think, be used to fun)
Evidence: 0.12
¬ Plausible(think, be used to fun)
0.40
Rule weight: 0.60
Evidence weight: 0.88
Similarity weight: 0.76
Evidence: 0.39
Plausible(learn, be fun)
Evidence: 0.37
Remarkable(talk, causes laugh)
Evidence: 0.31
¬ Plausible(talk, causes laugh)

Salient implies Plausible

0.15
Rule weight: 0.28
Evidence weight: 0.52
Similarity weight: 1.00
Evidence: 0.39
Plausible(learn, be fun)
Evidence: 0.79
¬ Salient(learn, be fun)

Similarity expansion

0.70
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.99
Evidence: 0.79
Salient(learn, be fun)
Evidence: 0.83
¬ Salient(learn, be used to fun)
0.67
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.99
Evidence: 0.46
Typical(learn, be fun)
Evidence: 0.38
¬ Typical(learn, be used to fun)
0.62
Rule weight: 0.85
Evidence weight: 0.73
Similarity weight: 0.99
Evidence: 0.38
Remarkable(learn, be fun)
Evidence: 0.43
¬ Remarkable(learn, be used to fun)
0.59
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.99
Evidence: 0.39
Plausible(learn, be fun)
Evidence: 0.49
¬ Plausible(learn, be used to fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.79
Salient(learn, be fun)
Evidence: 0.46
¬ Typical(learn, be fun)
Evidence: 0.38
¬ Remarkable(learn, be fun)

Typical implies Plausible

0.35
Rule weight: 0.48
Evidence weight: 0.72
Similarity weight: 1.00
Evidence: 0.39
Plausible(learn, be fun)
Evidence: 0.46
¬ Typical(learn, be fun)

Typicality and Rermarkability incompatibility between a parent and a child

0.33
Rule weight: 0.51
Evidence weight: 0.84
Similarity weight: 0.77
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.33
Rule weight: 0.51
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.48
¬ Typical(program, be fun and reward)

Typicality and Rermarkability incompatibility between siblings

0.09
Rule weight: 0.14
Evidence weight: 0.69
Similarity weight: 0.99
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.81
¬ Typical(think, be used to fun)
0.08
Rule weight: 0.14
Evidence weight: 0.82
Similarity weight: 0.76
Evidence: 0.38
¬ Remarkable(learn, be fun)
Evidence: 0.47
¬ Typical(talk, causes laugh)

Typicality inheritance from parent to child

0.29
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 0.77
Evidence: 0.46
Typical(learn, be fun)
Evidence: 0.42
¬ Typical(thing, be useless but still enjoyable)
0.28
Rule weight: 0.48
Evidence weight: 0.74
Similarity weight: 0.79
Evidence: 0.46
Typical(learn, be fun)
Evidence: 0.48
¬ Typical(program, be fun and reward)