lens: affect video

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents optics
Weight: 0.60
, piece
Weight: 0.60
, feature
Weight: 0.59
, polymer
Weight: 0.59
Siblings contact lens
Weight: 0.84
, camera lens
Weight: 0.70
, mirror
Weight: 0.65
, human eye
Weight: 0.62
, prism
Weight: 0.58

Related properties

Property Similarity
affect video 1.00
be in video games 0.83
be in video games blurry 0.81
be rare in video games 0.79

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Remarkability exclusitivity between siblings

0.10
Rule weight: 0.13
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(lens, affect video)
Evidence: 0.16
¬ Remarkable(mirror, be rare in video games)

Remarkability from sibling implausibility

0.44
Rule weight: 0.60
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.68
Plausible(lens, affect video)
Evidence: 0.16
Remarkable(mirror, be rare in video games)
Evidence: 0.31
¬ Plausible(mirror, be rare in video games)

Salient implies Plausible

0.22
Rule weight: 0.28
Evidence weight: 0.80
Similarity weight: 1.00
Evidence: 0.68
Plausible(lens, affect video)
Evidence: 0.65
¬ Salient(lens, affect video)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.89
Similarity weight: 1.00
Evidence: 0.65
Salient(lens, affect video)
Evidence: 0.81
¬ Typical(lens, affect video)
Evidence: 0.40
¬ Remarkable(lens, affect video)

Typical implies Plausible

0.36
Rule weight: 0.48
Evidence weight: 0.75
Similarity weight: 1.00
Evidence: 0.68
Plausible(lens, affect video)
Evidence: 0.81
¬ Typical(lens, affect video)

Typicality and Rermarkability incompatibility between siblings

0.08
Rule weight: 0.14
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.40
¬ Remarkable(lens, affect video)
Evidence: 0.60
¬ Typical(mirror, be rare in video games)