mirror: be rare in video games

from Quasimodo
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents lens
Weight: 0.65
, piece
Weight: 0.61
, image
Weight: 0.61
, surface
Weight: 0.60
, accessory
Weight: 0.60
Siblings camera lens
Weight: 0.35
, contact lens
Weight: 0.35
, picture frame
Weight: 0.34
, prism
Weight: 0.34
, magnifying glass
Weight: 0.33

Related properties

Property Similarity
be rare in video games 1.00
is rare 0.80
affect video 0.79
display video without glasses 0.76

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Plausibility inference from child typicality

0.46
Rule weight: 0.66
Evidence weight: 0.87
Similarity weight: 0.80
Evidence: 0.78
Plausible(piece, is rare)
Evidence: 0.60
¬ Typical(mirror, be rare in video games)
0.43
Rule weight: 0.66
Evidence weight: 0.81
Similarity weight: 0.79
Evidence: 0.68
Plausible(lens, affect video)
Evidence: 0.60
¬ Typical(mirror, be rare in video games)

Plausibility inheritance from parent to child

0.04
Rule weight: 0.09
Evidence weight: 0.53
Similarity weight: 0.79
Evidence: 0.31
Plausible(mirror, be rare in video games)
Evidence: 0.68
¬ Plausible(lens, affect video)
0.03
Rule weight: 0.09
Evidence weight: 0.46
Similarity weight: 0.80
Evidence: 0.31
Plausible(mirror, be rare in video games)
Evidence: 0.78
¬ Plausible(piece, is rare)

Remarkability exclusitivity betweem a parent and a child

0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.16
¬ Remarkable(mirror, be rare in video games)
Evidence: 0.40
¬ Remarkable(piece, is rare)
0.43
Rule weight: 0.58
Evidence weight: 0.94
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(mirror, be rare in video games)
Evidence: 0.40
¬ Remarkable(lens, affect video)

Remarkability from parent implausibility

0.32
Rule weight: 0.42
Evidence weight: 0.94
Similarity weight: 0.80
Evidence: 0.78
Plausible(piece, is rare)
Evidence: 0.16
Remarkable(mirror, be rare in video games)
Evidence: 0.31
¬ Plausible(mirror, be rare in video games)
0.30
Rule weight: 0.42
Evidence weight: 0.92
Similarity weight: 0.79
Evidence: 0.68
Plausible(lens, affect video)
Evidence: 0.16
Remarkable(mirror, be rare in video games)
Evidence: 0.31
¬ Plausible(mirror, be rare in video games)

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.85
Similarity weight: 1.00
Evidence: 0.31
Plausible(mirror, be rare in video games)
Evidence: 0.21
¬ Salient(mirror, be rare in video games)

Similarity expansion

0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.16
Remarkable(mirror, be rare in video games)
Evidence: 0.12
¬ Remarkable(mirror, display video without glasses)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.31
Plausible(mirror, be rare in video games)
Evidence: 0.14
¬ Plausible(mirror, display video without glasses)
0.58
Rule weight: 0.85
Evidence weight: 0.90
Similarity weight: 0.76
Evidence: 0.21
Salient(mirror, be rare in video games)
Evidence: 0.13
¬ Salient(mirror, display video without glasses)
0.53
Rule weight: 0.85
Evidence weight: 0.83
Similarity weight: 0.76
Evidence: 0.60
Typical(mirror, be rare in video games)
Evidence: 0.43
¬ Typical(mirror, display video without glasses)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.93
Similarity weight: 1.00
Evidence: 0.21
Salient(mirror, be rare in video games)
Evidence: 0.60
¬ Typical(mirror, be rare in video games)
Evidence: 0.16
¬ Remarkable(mirror, be rare in video games)

Typical implies Plausible

0.28
Rule weight: 0.48
Evidence weight: 0.59
Similarity weight: 1.00
Evidence: 0.31
Plausible(mirror, be rare in video games)
Evidence: 0.60
¬ Typical(mirror, be rare in video games)

Typicality and Rermarkability incompatibility between a parent and a child

0.35
Rule weight: 0.51
Evidence weight: 0.87
Similarity weight: 0.79
Evidence: 0.16
¬ Remarkable(mirror, be rare in video games)
Evidence: 0.81
¬ Typical(lens, affect video)
0.35
Rule weight: 0.51
Evidence weight: 0.86
Similarity weight: 0.80
Evidence: 0.16
¬ Remarkable(mirror, be rare in video games)
Evidence: 0.88
¬ Typical(piece, is rare)

Typicality inheritance from parent to child

0.26
Rule weight: 0.48
Evidence weight: 0.68
Similarity weight: 0.79
Evidence: 0.60
Typical(mirror, be rare in video games)
Evidence: 0.81
¬ Typical(lens, affect video)
0.25
Rule weight: 0.48
Evidence weight: 0.65
Similarity weight: 0.80
Evidence: 0.60
Typical(mirror, be rare in video games)
Evidence: 0.88
¬ Typical(piece, is rare)