listen to radio: causes someone dance

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes someone dance 1.00
causes dance 0.95
causes one might dance 0.92
causes you have fun 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.28
Rule weight: 0.28
Evidence weight: 1.00
Similarity weight: 1.00
Evidence: 0.73
Plausible(listen to radio, causes someone dance)
Evidence: 0.02
¬ Salient(listen to radio, causes someone dance)

Similarity expansion

0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.02
Salient(listen to radio, causes someone dance)
Evidence: 0.01
¬ Salient(listen to radio, causes dance)
0.80
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.95
Evidence: 0.04
Remarkable(listen to radio, causes someone dance)
Evidence: 0.01
¬ Remarkable(listen to radio, causes dance)
0.68
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.95
Evidence: 0.83
Typical(listen to radio, causes someone dance)
Evidence: 0.93
¬ Typical(listen to radio, causes dance)
0.66
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.95
Evidence: 0.73
Plausible(listen to radio, causes someone dance)
Evidence: 0.69
¬ Plausible(listen to radio, causes dance)
0.61
Rule weight: 0.85
Evidence weight: 0.93
Similarity weight: 0.77
Evidence: 0.83
Typical(listen to radio, causes someone dance)
Evidence: 0.42
¬ Typical(listen to radio, causes you have fun)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.73
Plausible(listen to radio, causes someone dance)
Evidence: 0.72
¬ Plausible(listen to radio, causes you have fun)
0.33
Rule weight: 0.85
Evidence weight: 0.51
Similarity weight: 0.77
Evidence: 0.02
Salient(listen to radio, causes someone dance)
Evidence: 0.50
¬ Salient(listen to radio, causes you have fun)
0.15
Rule weight: 0.85
Evidence weight: 0.23
Similarity weight: 0.77
Evidence: 0.04
Remarkable(listen to radio, causes someone dance)
Evidence: 0.81
¬ Remarkable(listen to radio, causes you have fun)

Typical and Remarkable implies Salient

0.13
Rule weight: 0.14
Evidence weight: 0.96
Similarity weight: 1.00
Evidence: 0.02
Salient(listen to radio, causes someone dance)
Evidence: 0.83
¬ Typical(listen to radio, causes someone dance)
Evidence: 0.04
¬ Remarkable(listen to radio, causes someone dance)

Typical implies Plausible

0.37
Rule weight: 0.48
Evidence weight: 0.77
Similarity weight: 1.00
Evidence: 0.73
Plausible(listen to radio, causes someone dance)
Evidence: 0.83
¬ Typical(listen to radio, causes someone dance)