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listen to radio
:
causes someone dance
from
ConceptNet
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Related concepts
Parents
-
Siblings
-
Related properties
Property
Similarity
causes someone dance
1.00
causes dance
0.95
causes one might dance
0.92
causes you have fun
0.77
Priors about this statement
Cues
0.2
0.4
0.6
0.8
Joint
Necessity
Sufficiency
Implication
Entailment
Contradiction
Entropy
Evidence
0.2
0.4
0.6
0.8
Plausible
Typical
Remarkable
Salient
Clauses
Salient implies Plausible
0.28
Rule weight:
0.28
Evidence weight:
1.00
Similarity weight:
1.00
Evidence:
0.73
Plausible(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.02
¬ Salient(
listen to radio
,
causes someone dance
)
Similarity expansion
0.80
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.95
Evidence:
0.02
Salient(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.01
¬ Salient(
listen to radio
,
causes dance
)
0.80
Rule weight:
0.85
Evidence weight:
0.99
Similarity weight:
0.95
Evidence:
0.04
Remarkable(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.01
¬ Remarkable(
listen to radio
,
causes dance
)
0.68
Rule weight:
0.85
Evidence weight:
0.84
Similarity weight:
0.95
Evidence:
0.83
Typical(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.93
¬ Typical(
listen to radio
,
causes dance
)
0.66
Rule weight:
0.85
Evidence weight:
0.81
Similarity weight:
0.95
Evidence:
0.73
Plausible(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.69
¬ Plausible(
listen to radio
,
causes dance
)
0.61
Rule weight:
0.85
Evidence weight:
0.93
Similarity weight:
0.77
Evidence:
0.83
Typical(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.42
¬ Typical(
listen to radio
,
causes you have fun
)
0.52
Rule weight:
0.85
Evidence weight:
0.80
Similarity weight:
0.77
Evidence:
0.73
Plausible(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.72
¬ Plausible(
listen to radio
,
causes you have fun
)
0.33
Rule weight:
0.85
Evidence weight:
0.51
Similarity weight:
0.77
Evidence:
0.02
Salient(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.50
¬ Salient(
listen to radio
,
causes you have fun
)
0.15
Rule weight:
0.85
Evidence weight:
0.23
Similarity weight:
0.77
Evidence:
0.04
Remarkable(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.81
¬ Remarkable(
listen to radio
,
causes you have fun
)
Typical and Remarkable implies Salient
0.13
Rule weight:
0.14
Evidence weight:
0.96
Similarity weight:
1.00
Evidence:
0.02
Salient(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.83
¬ Typical(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.04
¬ Remarkable(
listen to radio
,
causes someone dance
)
Typical implies Plausible
0.37
Rule weight:
0.48
Evidence weight:
0.77
Similarity weight:
1.00
Evidence:
0.73
Plausible(
listen to radio
,
causes someone dance
)
⋁
Evidence:
0.83
¬ Typical(
listen to radio
,
causes someone dance
)