listen to radio: causes you have fun

from ConceptNet
0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Related concepts

Parents -
Siblings -

Related properties

Property Similarity
causes you have fun 1.00
causes feel happy 0.80
be motivated by use your eye for something else 0.79
be relax and nice 0.79
be motivated by it entertain me 0.79
causes one might dance 0.78
causes distraction from your work 0.77
causes someone dance 0.77

Priors about this statement

Cues

0.2 0.4 0.6 0.8 Joint Necessity Sufficiency Implication Entailment Contradiction Entropy

Evidence

0.2 0.4 0.6 0.8 Plausible Typical Remarkable Salient

Clauses

Salient implies Plausible

0.24
Rule weight: 0.28
Evidence weight: 0.86
Similarity weight: 1.00
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.50
¬ Salient(listen to radio, causes you have fun)

Similarity expansion

0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.81
Remarkable(listen to radio, causes you have fun)
Evidence: 0.04
¬ Remarkable(listen to radio, causes someone dance)
0.65
Rule weight: 0.85
Evidence weight: 0.99
Similarity weight: 0.77
Evidence: 0.50
Salient(listen to radio, causes you have fun)
Evidence: 0.02
¬ Salient(listen to radio, causes someone dance)
0.64
Rule weight: 0.85
Evidence weight: 0.98
Similarity weight: 0.77
Evidence: 0.81
Remarkable(listen to radio, causes you have fun)
Evidence: 0.10
¬ Remarkable(listen to radio, causes distraction from your work)
0.63
Rule weight: 0.85
Evidence weight: 0.96
Similarity weight: 0.77
Evidence: 0.50
Salient(listen to radio, causes you have fun)
Evidence: 0.09
¬ Salient(listen to radio, causes distraction from your work)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.81
Remarkable(listen to radio, causes you have fun)
Evidence: 0.57
¬ Remarkable(listen to radio, causes feel happy)
0.61
Rule weight: 0.85
Evidence weight: 0.89
Similarity weight: 0.80
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.40
¬ Plausible(listen to radio, causes feel happy)
0.59
Rule weight: 0.85
Evidence weight: 0.88
Similarity weight: 0.79
Evidence: 0.81
Remarkable(listen to radio, causes you have fun)
Evidence: 0.62
¬ Remarkable(listen to radio, be relax and nice)
0.58
Rule weight: 0.85
Evidence weight: 0.86
Similarity weight: 0.79
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.52
¬ Plausible(listen to radio, be relax and nice)
0.58
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.42
Typical(listen to radio, causes you have fun)
Evidence: 0.26
¬ Typical(listen to radio, be motivated by use your eye for something else)
0.57
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.79
Evidence: 0.81
Remarkable(listen to radio, causes you have fun)
Evidence: 0.81
¬ Remarkable(listen to radio, be motivated by use your eye for something else)
0.57
Rule weight: 0.85
Evidence weight: 0.84
Similarity weight: 0.79
Evidence: 0.81
Remarkable(listen to radio, causes you have fun)
Evidence: 0.81
¬ Remarkable(listen to radio, be motivated by it entertain me)
0.56
Rule weight: 0.85
Evidence weight: 0.85
Similarity weight: 0.77
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.54
¬ Plausible(listen to radio, causes distraction from your work)
0.55
Rule weight: 0.85
Evidence weight: 0.81
Similarity weight: 0.80
Evidence: 0.50
Salient(listen to radio, causes you have fun)
Evidence: 0.37
¬ Salient(listen to radio, causes feel happy)
0.55
Rule weight: 0.85
Evidence weight: 0.82
Similarity weight: 0.79
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.65
¬ Plausible(listen to radio, be motivated by it entertain me)
0.54
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.79
Evidence: 0.50
Salient(listen to radio, causes you have fun)
Evidence: 0.40
¬ Salient(listen to radio, be relax and nice)
0.53
Rule weight: 0.85
Evidence weight: 0.79
Similarity weight: 0.79
Evidence: 0.50
Salient(listen to radio, causes you have fun)
Evidence: 0.43
¬ Salient(listen to radio, be motivated by it entertain me)
0.52
Rule weight: 0.85
Evidence weight: 0.80
Similarity weight: 0.77
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.73
¬ Plausible(listen to radio, causes someone dance)
0.52
Rule weight: 0.85
Evidence weight: 0.76
Similarity weight: 0.79
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.86
¬ Plausible(listen to radio, be motivated by use your eye for something else)
0.48
Rule weight: 0.85
Evidence weight: 0.71
Similarity weight: 0.79
Evidence: 0.42
Typical(listen to radio, causes you have fun)
Evidence: 0.50
¬ Typical(listen to radio, be motivated by it entertain me)
0.48
Rule weight: 0.85
Evidence weight: 0.70
Similarity weight: 0.79
Evidence: 0.50
Salient(listen to radio, causes you have fun)
Evidence: 0.59
¬ Salient(listen to radio, be motivated by use your eye for something else)
0.40
Rule weight: 0.85
Evidence weight: 0.60
Similarity weight: 0.79
Evidence: 0.42
Typical(listen to radio, causes you have fun)
Evidence: 0.70
¬ Typical(listen to radio, be relax and nice)
0.35
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.80
Evidence: 0.42
Typical(listen to radio, causes you have fun)
Evidence: 0.83
¬ Typical(listen to radio, causes feel happy)
0.34
Rule weight: 0.85
Evidence weight: 0.52
Similarity weight: 0.77
Evidence: 0.42
Typical(listen to radio, causes you have fun)
Evidence: 0.83
¬ Typical(listen to radio, causes someone dance)
0.30
Rule weight: 0.85
Evidence weight: 0.46
Similarity weight: 0.77
Evidence: 0.42
Typical(listen to radio, causes you have fun)
Evidence: 0.94
¬ Typical(listen to radio, causes distraction from your work)

Typical and Remarkable implies Salient

0.12
Rule weight: 0.14
Evidence weight: 0.83
Similarity weight: 1.00
Evidence: 0.50
Salient(listen to radio, causes you have fun)
Evidence: 0.42
¬ Typical(listen to radio, causes you have fun)
Evidence: 0.81
¬ Remarkable(listen to radio, causes you have fun)

Typical implies Plausible

0.42
Rule weight: 0.48
Evidence weight: 0.88
Similarity weight: 1.00
Evidence: 0.72
Plausible(listen to radio, causes you have fun)
Evidence: 0.42
¬ Typical(listen to radio, causes you have fun)